Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Dionysios.TS on 2016-07-20, 18:27:52

Title: Refraction question...
Post by: Dionysios.TS on 2016-07-20, 18:27:52
Hi all,

I am wondering why a glass material when caustics are turned on doesn't work as it should.
It seems like having a solid wall...

I tried PT+UHD / PT+PT with MSI 100/200/500/1000 and the result is always the same.

Thanks,

Dionysios -
Title: Re: Refraction question...
Post by: Juraj on 2016-07-20, 18:58:47
Did you try MSI 0 also ?

Title: Re: Refraction question...
Post by: Dionysios.TS on 2016-07-20, 19:03:41
Yes, result is the same...
Title: Re: Refraction question...
Post by: mikenz on 2016-07-20, 21:51:24
I get better results using corona lights - the corona sun seems to produce the effect seen in your image.
Title: Re: Refraction question...
Post by: Dionysios.TS on 2016-07-20, 21:55:40
Yes, I confirm this! Corona lights work better with this situation.
Title: Re: Refraction question...
Post by: PROH on 2016-07-20, 23:02:48
.... but only if Directionality isn't set to 1. If it is set to 1, the result is the same as with the Sun. So there seems to be a bug with directional light + caustic. Or is this expected behavior?
Title: Re: Refraction question...
Post by: cecofuli on 2016-07-21, 00:59:11
With MSI= 0, you should have a real caustics (with Caustics = on) . But, Corona Progressive mode isn't able to solve this situation.
It's not a bug, it's a limitation. Unfortunately, Corona isn't able to produce caustics with Progressive
Try to use VCM, but it doesn't support tons of Corona's tools. It's like an "experiment", right now.
Ondra promised us to improve Caustics in Progressive mode. but we don't know when =)
Title: Re: Refraction question...
Post by: Ondra on 2016-07-21, 09:43:01
.... but only if Directionality isn't set to 1. If it is set to 1, the result is the same as with the Sun. So there seems to be a bug with directional light + caustic. Or is this expected behavior?

no bug, it is just limitation of unidirectional path tracing algorithms
Title: Re: Refraction question...
Post by: Dionysios.TS on 2016-07-21, 10:14:30
Thank you all for your answers.

I knew about this limitation but didn't thought was so "strong".
Anyway, i am sure in the near future the Corona team will find some workarounds!

Thanks again,

Dionysios -