Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Njen on 2016-07-07, 04:37:10

Title: Substance Painter 2.1 and Corona 1.4...
Post by: Njen on 2016-07-07, 04:37:10
With the recent release of Substance Painter 2.1, I was wondering how relevant all of the previous information on how to use Substance Painter with Corona still is?

For example, is the information in the Polygon forum post still valid even though this was written for Corona 1.2 in July of last year:
http://polycount.com/discussion/155524/pbr-basecolor-metallic-to-vray-3-2-corona-redshift-arnold-converter

Should we still be converting all roughness maps to glossiness maps using a process such as this:
https://forum.corona-renderer.com/index.php/topic,9489.0.html

Or does the Corona export feature in Substance Painter take care of these now?

Do certain textures output from Substance still need to have their gamma overridden?

Substance Painter outputs a height and a normal map, are both of these needed?

Is there any other information that users can share?

Thanks!
Title: Re: Substance Painter 2.1 and Corona 1.4...
Post by: Njen on 2016-07-07, 05:30:58
Argh...I just found this thread:
https://forum.corona-renderer.com/index.php/topic,11377.0.html