Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Jadefox on 2016-06-30, 11:22:45
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Hi Guys
I am battling to create this concrete texture for a client
Can anybody assist , Pretty please ??
Pic attached
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Hey,
There is nothing special about this material, following the basic rules the corona's youtube tutorial below should suffice for that.
The Floor barely looks like concrete to me ^^
Glossy reflection with fresnel and a bump texture should take care of how light interacts with the floor. The main problem will be finding the bump and diffuse textures. Maybe you can find a polished wood texture and recolor it brown and recolor the bright / dark places in photoshop, since it looks an aweful lot like a polished piano, with a bumpy surface.
Either way, you don't give much to work with.
First of all, confirm that it is indeed the floor, and that you need help creating the material, not the texture.
Also provide how far you came so far / max file with your current concrete material on a plane or just the whole scene, if your contract allows it. Somebody will look at it and correct it to match what you need help with.
Otherwise all you get will be Hit and miss ultra generic text replies... like this one :D
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thanks so much Saires
I ended up clipping a portion and creating the diffuse in photoshop and the rest of the maps
in crazy bump..
Sorry for the life of me I cant seem to understand the difference between a map and a texture and a shader and a material..
Ive attached if someone maybe in the future want to use this
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Sorry for the life of me I cant seem to understand the difference between a map and a texture and a shader and a material..
Ive attached if someone maybe in the future want to use this
Map and texture are kinda interchangeable. I personally differentiate them by referring textures as tiled images, and maps when the texture is defined by unwrapped uv's ;
Individual materials are what you see in the material browser with their own attributes. Shaders aren't really visible during production, they are sets of instructions that interpret the materials attributes during rendering.
This is how I have always understood it, but if someone has more accurate information I would love to be corrected.
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Map and texture are interchangeable- that's right. I would dare to say material and shader, too. I think 'Material' is the 3dsMax-way to say 'Shader'. In Maya for example there are no 'Materials'- you call them 'Shaders'. But maybe someone with a more technical background can prove me wrong.
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I ended up clipping a portion and creating the diffuse in photoshop
You eneded up with a really low res and blurry texture. The bump does not resemble the fine noise of the concrete on the image.
Unless this is some background far away stuff, try using a small sized Procedural 3dsMax noise, with scratched overlayed, maybe even some free plugin like this (https://www.sigerstudio.eu/shop/plugins-free/sigertexmaps-sigerscratches/).
The low res bump will not result in the render looking like the image. I still recommend looking at piano wood or orange tinted marble for the diffuse.
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Map and texture are kinda interchangeable. I personally differentiate them by referring textures as tiled images, and maps when the texture is defined by unwrapped uv's ;
Individual materials are what you see in the material browser with their own attributes. Shaders aren't really visible during production, they are sets of instructions that interpret the materials attributes during rendering.
This is how I have always understood it, but if someone has more accurate information I would love to be corrected."
Thanks so much for this ! makes a lot of sense.
Texture tileable 2d bit map and a map a 2d bitmap with specific uv's
Shader and material practically the same ie Corona material.. Material instructs render engine how to react to light in relation to the maps ( textures ) in the respective slots ??
Hope I have this right