Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: nicolasZ on 2016-06-29, 16:41:03

Title: Glass material & background
Post by: nicolasZ on 2016-06-29, 16:41:03
Hi guys,

I have a problem with glass material :

I have a projet with a background ( plane with light material + bitmap) and if I disable thin in my glass material, there is a problem, my background become white ...
And if I enable thin, my background is ok, but I lose the refraction effect in my glass.

My project is lighting with a corona sun an there is a corona sky in the environement slot // Changing IOR refraction change nothing.

I don't know how to deal with that, if anyone can help me, it will be great !!
Title: Re: Glass material & background
Post by: maru on 2016-06-29, 17:11:41
Hi, you should either use light mtl with emit light off, or rayswitch - see: https://coronarenderer.freshdesk.com/support/solutions/articles/5000515605
Let me know if you still have some problems when using these methods.
Title: Re: Glass material & background
Post by: nicolasZ on 2016-06-29, 18:18:12
Many thanks Maru,

With Self illum in Corona material it works like a charm !!!
Title: Re: Glass material & background
Post by: maru on 2016-06-30, 15:43:19
Many thanks Maru,

With Self illum in Corona material it works like a charm !!!

But I hope you did disable GI using the shadowcatcher material? Otherwise the render times/noise could be horrible.