Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: Sovcat on 2013-07-29, 23:45:36
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As the title says, it would be nice to convert a Corona scatter to geometry, excluding the distribution object.
Pretty much like Hair and Fur > Spline to mesh.
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implemented, although currently you need to manually reset position to scene origin before/after the conversion