Chaos Corona Forum

General Category => Gallery => Topic started by: jeffreyfaranial on 2013-07-29, 09:19:38

Title: 1963 Riviera Buick
Post by: jeffreyfaranial on 2013-07-29, 09:19:38
Another Corona exercise. Done in 3D Studio Max,Corona Alpha v5,Adobe Photoshop.Thanks for viewing and hope you like it.

http://img541.imageshack.us/img541/9348/sxfg.jpg

http://img197.imageshack.us/img197/7008/qxd9.jpg

http://img594.imageshack.us/img594/2999/j9zb.jpg

http://img7.imageshack.us/img7/5742/bwcm.jpg

http://img560.imageshack.us/img560/4411/3ll6.jpg

http://img593.imageshack.us/img593/4030/ex4j.jpg

http://img571.imageshack.us/img571/8387/dfao.jpg

http://img534.imageshack.us/img534/7051/hvp9.jpg

http://img571.imageshack.us/img571/1833/ydr1.jpg

http://img827.imageshack.us/img827/7272/5bg8.jpg

Title: Re: 1963 Riviera Buick
Post by: Ludvik Koutny on 2013-07-29, 09:47:15
Many of your metal materials do not look very realistic. When making metals, make sure you keep diffuse colors or textures very dark... almost black, or a very dark gray. And the more reflective metal material is, the higher Fresnel IOR you use...  so for example 10-15 for chrome, 5-8 for brushed steel, 4-5 for aluminium, etc... :)

Using very low diffuse values, combined with high fresnel IOR numbers and not extreme reflective value...  (for example i use reflectivity of just RGB 220 220 220 for chrome) will get you very realistic metal...

I am mentioning this especially because this is already second set of very well done and detailed scenes focused on metal materials that just miss right metal setup :)
Title: Re: 1963 Riviera Buick
Post by: jeffreyfaranial on 2013-07-29, 11:25:08
Thanks Rawalanche and point well taken. :)
Title: Re: 1963 Riviera Buick
Post by: Ondra on 2013-07-29, 12:10:20
actually, metal materials have zero diffuse component in real life. Diffuse should only be used to simulate corrosion/dirt/... on surface of the metal.