Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Feature Requests => [C4D] Resolved Feature Requests => Topic started by: grimm on 2016-06-18, 13:50:14
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Hi there, denoising feature will be great, distributed rendering and more corona shaders.
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I don't think it's worth asking to add features that Corona for Max already has. Eventually all those features should be added to all plugin versions. Let's keep this board clean.
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I thought this thread is about Feature requests for C4D.
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Yes, it is. You could use it to ask for a C4D specific features to be implemented :]
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Denoising coming up in today's daily build ;-)
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Great Jarda!
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I'm on A6, would you add denoise amount on beauty pass ?, as render element on 3DS
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I'm on A6, would you add denoise amount on beauty pass ?, as render element on 3DS
yes, It would be perfect, hopefully soon
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I'm on A6, would you add denoise amount on beauty pass ?, as render element on 3DS
What do you mean by "denoise amount on beauty pass"? Would you like to have the denoise amount setting in the beauty pass tab (by the way, the contents of this tab are now under the "Multi-pass" pass tab)?
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If I am interpreting the request correctly, then this is already there - you can create multiple VirtualBeauty render elements, each with a different Denoise amount (which would let you mask between them in post to have different Denoise amounts in different parts of the image). It is the same functionality as in the 3ds Max Beauty render element.
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If I am interpreting the request correctly, then this is already there - you can create multiple VirtualBeauty render elements, each with a different Denoise amount (which would let you mask between them in post to have different Denoise amounts in different parts of the image). It is the same functionality as in the 3ds Max Beauty render element.
Oh, I see... Is this what you meant, leo?
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I'm on A6.3 and there's no multipasses like that yet, was this implemented in one of the latest daily builds? Too bad i missed it, I've been waiting for the post effect pass quite some time ;)
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Since this is implemented already, I'll move it to resolved.