Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Nekrobul on 2016-06-14, 21:35:24
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So if enyone is interested how my daily routine looks like, here it is.
Finaly something comertial i can feel free to share. Still have some polishing to do (dirtmaps, enviroment ajustments here there little things).
Enviroment inspired by "The third and the seventh".
(http://s31.postimg.org/y0lzf48a3/R1_2.jpg)
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love it, especially the nature stuff
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Just some small improvements and I am sure it will be EPIC. :) Can't wait to see the final.
-the stone intersecting with floor (duh)
-the stones look a bit too uniform and unnaturally scattered
-the white background behind the trees
-grass/moss could be a bit more dense
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Good point about this gap in the trees, always forgeting about it.
Here some fixes i have done in the morning. Now i am working on evening version.
PS - number of geometry is getting crazy, now i have 145 500 M polys and somwhere around 1.2 M instances
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PS - number of geometry is getting crazy, now i have 145 500 M polys and somwhere around 1.2 M instances
You could for example render some of the trees as an image and place it as a background.
btw the deer is cool, but I would place it in some less obvious place, like a small easter egg!
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PS - number of geometry is getting crazy, now i have 145 500 M polys and somwhere around 1.2 M instances
You could for example render some of the trees as an image and place it as a background.
btw the deer is cool, but I would place it in some less obvious place, like a small easter egg!
Meh, that is TOTALY not a problem. Scene eats somwhere around 20 gb of ram while it renders. And the most of the geometry is foliage and moss.
Good idea about the deer i think i will leave it in the same place just moove a little more to the bushes so it wont stand like hunting billboard.
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I need some help with the collormaping.
I just can't decide wich one looks better.
Opt 1 - more vintage style film.
Opt 2 - Glossy magazine print style.
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Vintage works better for me.
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I'm a vintage voter also :)
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So! Here is the deal.
I am placing images for final rnd over the night. And i will be doing postprocesing tomorrow in the morning acording to the option comunity will choose. 2 gainst 0 for Opt 1 sofar )
By the way here some early stage images and previous versions. Projekt took 2 weeks from the start to this point.
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Love it! very cool!
Just a side note, I think even a pure black/white style image would work wonders for this shot too. Super vintage ;)
Keep up the awesome work.
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Love it! very cool!
Just a side note, I think even a pure black/white style image would work wonders for this shot too. Super vintage ;)
Keep up the awesome work.
Thank you, i think i might produce bw images in next work )
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nice works nekrobul, you give nice feel and mood to the renders but may I ask a question, How did you create that fog? is that volume material or z-depth in postpro?
:)
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nice works nekrobul, you give nice feel and mood to the renders but may I ask a question, How did you create that fog? is that volume material or z-depth in postpro?
:)
Global volume mtl
125 gray 350000mm absorption
25-50 gray scattering .5 directionality + single bounce.
And in photoshow ArionFX adds a slight glow on it.
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Global volume mtl
Really natural look and a great break from the usual over saturated color pallets of in your face arch-viz. Love it.
Doesn't GlobalVolumeMTL override imply, that there is fog inside the house? Ever tried to excluding it?
Since Camera in VolumeMTL doesn't work, I guess the only way is to make a huge box and boolean out the House and exclude the bounding box of the camera. The result would only be a subtle change I presume, but would make the inside a touch more contrasty and punchy.
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Global volume mtl
Really natural look and a great break from the usual over saturated color pallets of in your face arch-viz. Love it.
Doesn't GlobalVolumeMTL override imply, that there is fog inside the house? Ever tried to excluding it?
Since Camera in VolumeMTL doesn't work, I guess the only way is to make a huge box and boolean out the House and exclude the bounding box of the camera. The result would only be a subtle change I presume, but would make the inside a touch more contrasty and punchy.
Mostly i am just too lasy to model box around house and camera points. But in the most cases it works, and even more. If you have situation where you have to show godrays then it is better to use box with aplyed vol mat then global volmat. I don't know how that happens but it that case it is working better, i belive it is somehow related to how lightarys bounce trough distance.