Chaos Corona Forum
Chaos Scatter => [Scatter] I need help! => Topic started by: GabaCGStudio on 2016-06-14, 13:16:40
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is a way to do coronascatters to exclude each other?
or just able do this with distribution map only? :\
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Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.
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well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?
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Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]
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well ... i tried this ... shape map in 2016 ...
(http://i.imgsafe.org/07c3472681.jpg)
Like as exclude shapes in forestpack! :]