Chaos Corona Forum

Chaos Scatter => [Scatter] I need help! => Topic started by: GabaCGStudio on 2016-06-14, 13:16:40

Title: exclude in coronascatters
Post by: GabaCGStudio on 2016-06-14, 13:16:40
is a way to do coronascatters to exclude each other?

or just able do this with distribution map only? :\
Title: Re: exclude in coronascatters
Post by: romullus on 2016-06-14, 13:25:36
Avoidance is calculated only between instances of the same scatterer. If you want that multiple scatterers won't collide, distribution map is your best bet.
Title: Re: exclude in coronascatters
Post by: GabaCGStudio on 2016-06-14, 13:44:53
well ... is a way to get position of scattered objects on an specific surface as texture or vertex map or something like this?
Title: Re: exclude in coronascatters
Post by: romullus on 2016-06-14, 14:16:57
Hmm, you could try to bake to texture AO map which would contain scattered instances's position data, but this isn't very practical solution and certainly not a flexible one :]
Title: Re: exclude in coronascatters
Post by: GabaCGStudio on 2016-06-14, 23:51:36
well ... i tried this ... shape map in 2016 ...

(http://i.imgsafe.org/07c3472681.jpg)

Like as exclude shapes in forestpack! :]