Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Surround on 2016-06-13, 18:01:28

Title: Render to texture
Post by: Surround on 2016-06-13, 18:01:28
Hi!

I just started to use Corona and I´m using the newest one 1.4.

Im trying to use Corona for rendering to texture (R2T for now) but I´m failing totally :P

Am I missing something or why R2T doesnt want to render the Hipoly. It only renders the lowpoly version but still takes the shadows of the hipoly. When I test with scanline it works normally :P

(http://i.imgur.com/9wWgK5v.jpg)
Title: Re: Render to texture
Post by: romullus on 2016-06-13, 20:05:27
Unfortunately projection mapping is not supported in RTT at the moment. You have to use another renderer for now, or even better xnormal or something else.
Title: Re: Render to texture
Post by: Surround on 2016-06-13, 21:20:08
Daaaaaamn. Now I screwed up. I was thinking that I could use the renderer for that purpose.
So there is a way for capturing light for the same object.

Is there any schedule for this feature?
Title: Re: Render to texture
Post by: romullus on 2016-06-13, 23:09:00
Yeah, only shading from the same object can be baked for now. Unfortunately, i haven't slightest idea when projection mapping will be supported.