Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => Topic started by: Dippndots on 2016-06-10, 12:43:10

Title: Incorrect Reflection with Light Mtl using Opacity
Post by: Dippndots on 2016-06-10, 12:43:10
Just noticed that if using an opacity map in a light material and you have a refractive object, the reflection from the light material looks different depending on if Thin is ticked.

When thin is ticked it seems to ignore the opacity map in the light material.
Title: Re: Incorrect Reflection with Light Mtl using Opacity
Post by: maru on 2016-06-10, 13:03:33
Any chance to share a scene?
Title: Re: Incorrect Reflection with Light Mtl using Opacity
Post by: Dippndots on 2016-06-10, 15:04:53
sure, this should do it
Title: Re: Incorrect Reflection with Light Mtl using Opacity
Post by: romullus on 2016-06-10, 16:36:25
I vaguely remember some similar issue with light material have been reported already, but i can't find :/
Title: Re: Incorrect Reflection with Light Mtl using Opacity
Post by: maru on 2016-06-13, 17:15:16
It looks like glowing materials (be it light mtl or Corona mtl with self illumination) are always visible in reflections of thin glass, even if they have a pure black opacity map in them.
Title: Re: Incorrect Reflection with Light Mtl using Opacity
Post by: Dippndots on 2016-06-13, 17:17:19
I agree Maru, I should've mentioned I tried using the self-illum slot in a coronaMtl too and got the same broken result.