Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Volden on 2013-07-26, 11:05:44

Title: Blend material bug
Post by: Volden on 2013-07-26, 11:05:44
Hi everyone.
Have found a bug in standard blend material.

Bump map applied only to one of them, but renders on both.
Is it possible to fix it?
Title: Re: Blend material bug
Post by: Richy on 2013-07-26, 12:39:45
Hi. I got some solution for this problem.
Title: Re: Blend material bug
Post by: maru on 2013-07-26, 15:13:48
Volden, are you sure you are loading the mask bitmap without gamma correction??
Title: Re: Blend material bug
Post by: Volden on 2013-07-26, 16:05:21
Quote
Volden, are you sure you are loading the mask bitmap without gamma correction??

Where can I check this option?

Quote
Hi. I got some solution for this problem.

Thanks. It was not so easy as I supposed, first time using Blend inside Corona///
Title: Re: Blend material bug
Post by: maru on 2013-07-26, 16:26:17
Quote
Volden, are you sure you are loading the mask bitmap without gamma correction??

Where can I check this option?

Here and here:
Title: Re: Blend material bug
Post by: Volden on 2013-07-26, 16:44:10
I haven`t that menu option O_O
But I always use gamma 2.2

By the way, blend mask was Gradient ramp
Title: Re: Blend material bug
Post by: Ondra on 2013-07-28, 19:55:46
this is currently a feature, I don't know if it will ever change