Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: cecofuli on 2016-06-04, 20:22:44
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Hi,
I did a simple scene, big plane with a lot of trees (CoronaScatter)
The parsing time is 51 seconds, and CPU usage is about 18-20%...
If I disable Multithread parsing, the Parsing time will be 56 seconds and CPU usage is near the same...
Is it a bug. Or isn't possible to do better?
Thanks =)
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it depends on many factor. Do you have avoid collisions on?
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With or without, the difference is minimal
WITH COLLISION:
Multithread parsing ON = 51 sec - CPU usage= from 9% to 26%
Multithread parsing OFF = 56 sec - CPU usage= from 9% to 11%
WITHOUT COLLISION:
Multithread parsing ON = 38 sec - CPU usage= from 9% to 26%
Multithread parsing OFF = 46 sec - CPU usage= from 9% to 11%
(http://www.francescolegrenzi.com/Temp/Corona/0080_Parsing.jpg)
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Can you send the scene to sik@corona-renderer.com? We will take a look
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Done,
I tried also with
(*) 6000 sphere with 100 segments (as a copy) + Plane + CoronaSun+Sky
Same behavior.
with multithread parsing = ON I have some little improvements, but not so much.
And the Max CPU usage is about 25%
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I remember when Ondra sent me daily build he coded at last minute night before presentation in AD which first introduced the multi-threaded parsing, it was amazing, 1 minute, went down to few seconds :- )
I also think I notice a bit that parsing slowly crawled back a bit, because my scenes aren't that different (and I don't use displacement).
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unfortunately over the time we had to make a lot of shit single-threaded again, because... you guessed it! 3ds Max would rarely crash otherwise