Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: 3di on 2016-06-03, 13:27:04

Title: spherical camera represented in viewport
Post by: 3di on 2016-06-03, 13:27:04
It would be handy to have the camera viewport represent the spherical camera (if applied) so it's easier to select a render region when using that camera mode.
Title: Re: spherical camera represented in viewport
Post by: pokoy on 2016-06-03, 13:34:40
I guess this is a 3ds max limitation and would have to be solved on the Max side.
Title: Re: spherical camera represented in viewport
Post by: Ondra on 2016-06-03, 23:08:35
Hi,
sorry, it seems it is not possible. It is not actually 3dsmax limitation, but fundamental realtime rendering limitation - only linear projections (ones that keep straight edges straight in projected image) are supported by rasterization hardware (+-).