Chaos Corona Forum

General Category => Gallery => Topic started by: iainbanks on 2016-06-02, 18:29:34

Title: Recent Spaces CONSTRUCT animation
Post by: iainbanks on 2016-06-02, 18:29:34
Just released another little animation that we did in the studio recently to accompany our Pied a Terre project at Recent Spaces.  Hope you guys like it :)

Iain
Recent Spaces

Title: Re: Recent Spaces CONSTRUCT animation
Post by: TomG on 2016-06-02, 18:40:50
Genius!
Title: Re: Recent Spaces CONSTRUCT animation
Post by: Fritzlachatte on 2016-06-02, 18:43:33
The idea is so brilliant, when I had seen the picture right at the beginning, I thought another plain-jane cubic wannabe house... not even finished... straight to wip section, please.
But I was wrong!  The material collection and the stridor model, really really cool.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: Art15 on 2016-06-02, 18:45:19
Awesome!
Title: Re: Recent Spaces CONSTRUCT animation
Post by: dubcat on 2016-06-02, 18:58:22
Really cool!
Title: Re: Recent Spaces CONSTRUCT animation
Post by: Juraj on 2016-06-02, 19:14:37
Fantastic :- ) I remember when I saw this done by german PURE Rendering long time ago.

Since I have one animation right now, can I ask, how is the fade-in of objects look done ? By key-animating the "Visibility' parameter in 3dsMax object properties ? Can Corona work with that ? Or is this something else.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: TomG on 2016-06-02, 19:20:31
Can't speak for how it was done here, but I have used the object visibility parameter frequently in my animations, and Max works as expected. Could also be done by animating a material, but harder work that way.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: F13Design on 2016-06-02, 19:30:18
That was very nice to watch! I like how it started, looking like a model and then zooms out to show the studio and then the rest of the apartment. Very cool concept. Nice work!
Title: Re: Recent Spaces CONSTRUCT animation
Post by: iainbanks on 2016-06-02, 19:32:07
Thanks guys, glad you like it.

Juraj - yes the fade in's were done by animating the key frames for the object visibility. I found a nifty script which made the process of changing the value and setting the keyframes a bit easier.

Iain
Title: Re: Recent Spaces CONSTRUCT animation
Post by: peterguthrie on 2016-06-02, 20:53:28
very nice Iain & Alex
Title: Re: Recent Spaces CONSTRUCT animation
Post by: Ando on 2016-06-03, 02:58:36
Great concept and done brilliantly. Awesome work..
Title: Re: Recent Spaces CONSTRUCT animation
Post by: alberto_royo on 2016-06-03, 08:33:07
Ufff... I loved it, very original
Title: Re: Recent Spaces CONSTRUCT animation
Post by: pressenter on 2016-06-03, 09:06:19
Awesome work guys! The material samples look amazing, as well as the whole animation of course. ;)

Best
S.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: johan belmans on 2016-06-03, 09:22:54
well done, could you give us an idea of how many passes you used for each frame?
Or did you use a noise limit? (I guess it will be scene dependent)
Title: Re: Recent Spaces CONSTRUCT animation
Post by: melviso on 2016-06-03, 11:43:19
Really nice work. Loved the architectural drawing to visualization concept.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: agentdark45 on 2016-06-03, 14:06:21
Nice! I like the virtual studio lighting setup - very cool.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: alexyork on 2016-06-03, 14:13:25
Thanks everyone. I'll let Iain respond about the technical stuff on this one.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: iainbanks on 2016-06-03, 14:16:30
Thanks everyone.

Belly -  On this I think we did about 100 passes per frame with denoising set to 0.6.
Title: Re: Recent Spaces CONSTRUCT animation
Post by: johan belmans on 2016-06-03, 18:48:34
Thanks everyone.

Belly -  On this I think we did about 100 passes per frame with denoising set to 0.6.

Thanks must have taken a long time to render out, or you must have a hell of a renderfarm :-)
Title: Re: Recent Spaces CONSTRUCT animation
Post by: iainbanks on 2016-06-03, 20:50:33
Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts
Title: Re: Recent Spaces CONSTRUCT animation
Post by: Juraj on 2016-06-03, 22:08:59
But that 10 minute, is on each (frame per machine) or all together using distributed :- ).

Which noise setup has proved better for your workflow ? Static ? (I dislike static a lot but noticed around here it could lead to more stable denoising across animation until a temporal solution will come).
Title: Re: Recent Spaces CONSTRUCT animation
Post by: arqrenderz on 2016-06-03, 22:51:36
Do you guys make the DOF inside Corona, or it was post??

At the 1 minute mark, the noise is too much worse, like the denoiser was not working or something..?¡
Title: Re: Recent Spaces CONSTRUCT animation
Post by: 3dmachine on 2016-06-04, 08:53:14
This is fabulous
Title: Re: Recent Spaces CONSTRUCT animation
Post by: johan belmans on 2016-06-04, 23:59:09
Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts

beasts belong to hell!
But as Juraj mentioned: distributed or not?
If not, then beast is an understatement. :-)
Title: Re: Recent Spaces CONSTRUCT animation
Post by: alexyork on 2016-06-05, 07:59:28
Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts

beasts belong to hell!
But as Juraj mentioned: distributed or not?
If not, then beast is an understatement. :-)

No distributed rendering, no, just raw frames per machine. Most of our machines are dual 10/12-core E5s.