Chaos Corona Forum
General Category => Gallery => Topic started by: iainbanks on 2016-06-02, 18:29:34
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Just released another little animation that we did in the studio recently to accompany our Pied a Terre project at Recent Spaces. Hope you guys like it :)
Iain
Recent Spaces
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Genius!
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The idea is so brilliant, when I had seen the picture right at the beginning, I thought another plain-jane cubic wannabe house... not even finished... straight to wip section, please.
But I was wrong! The material collection and the stridor model, really really cool.
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Awesome!
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Really cool!
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Fantastic :- ) I remember when I saw this done by german PURE Rendering long time ago.
Since I have one animation right now, can I ask, how is the fade-in of objects look done ? By key-animating the "Visibility' parameter in 3dsMax object properties ? Can Corona work with that ? Or is this something else.
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Can't speak for how it was done here, but I have used the object visibility parameter frequently in my animations, and Max works as expected. Could also be done by animating a material, but harder work that way.
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That was very nice to watch! I like how it started, looking like a model and then zooms out to show the studio and then the rest of the apartment. Very cool concept. Nice work!
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Thanks guys, glad you like it.
Juraj - yes the fade in's were done by animating the key frames for the object visibility. I found a nifty script which made the process of changing the value and setting the keyframes a bit easier.
Iain
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very nice Iain & Alex
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Great concept and done brilliantly. Awesome work..
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Ufff... I loved it, very original
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Awesome work guys! The material samples look amazing, as well as the whole animation of course. ;)
Best
S.
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well done, could you give us an idea of how many passes you used for each frame?
Or did you use a noise limit? (I guess it will be scene dependent)
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Really nice work. Loved the architectural drawing to visualization concept.
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Nice! I like the virtual studio lighting setup - very cool.
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Thanks everyone. I'll let Iain respond about the technical stuff on this one.
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Thanks everyone.
Belly - On this I think we did about 100 passes per frame with denoising set to 0.6.
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Thanks everyone.
Belly - On this I think we did about 100 passes per frame with denoising set to 0.6.
Thanks must have taken a long time to render out, or you must have a hell of a renderfarm :-)
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Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts
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But that 10 minute, is on each (frame per machine) or all together using distributed :- ).
Which noise setup has proved better for your workflow ? Static ? (I dislike static a lot but noticed around here it could lead to more stable denoising across animation until a temporal solution will come).
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Do you guys make the DOF inside Corona, or it was post??
At the 1 minute mark, the noise is too much worse, like the denoiser was not working or something..?¡
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This is fabulous
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Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts
beasts belong to hell!
But as Juraj mentioned: distributed or not?
If not, then beast is an understatement. :-)
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Not that long, about 10 mins ish a frame and about 1400 frames. Rendered mostly on 3 dual Xeon beasts
beasts belong to hell!
But as Juraj mentioned: distributed or not?
If not, then beast is an understatement. :-)
No distributed rendering, no, just raw frames per machine. Most of our machines are dual 10/12-core E5s.