Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Cheesemsmsm on 2016-05-29, 09:15:38

Title: PhysicalCamera + IR = Viewport lag
Post by: Cheesemsmsm on 2016-05-29, 09:15:38
Check out this video


It only happens when the rendering viewport is PhysicalCamera.
My temporary solution; put a CoronaCameraMod modifier on the PhysicalCam. (you can see in the video)

using Windows 10 + Max16 SP3 + Corona 1.4

Cheers
Title: Re: PhysicalCamera + IR = Viewport lag
Post by: Ondra on 2016-10-05, 00:04:28
note to self: confirmed, REFMSG_REPARSE_EVERYTHING gets fired every time because motion blur interval does not match
Title: Re: PhysicalCamera + IR = Viewport lag
Post by: pokoy on 2016-10-06, 20:20:13
As mentioned in the daily builds thread, this happens in RC4 (maybe in other RCs) on a standard camera with CoronaCameraMod applied, too.
Title: Re: PhysicalCamera + IR = Viewport lag
Post by: Ondra on 2017-03-06, 00:51:40
fixed!