Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: johan belmans on 2016-05-26, 13:46:27
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Hi there two questions:
-DOF with target camera: Is the following normal behavior?
A) If DOF isn't enabled in the render setup dialog, but activated in the target camera (which is always the case). The rendered visual will have DOF.
B) If DOF isn't enabled in the render setup dialog, but activated in the target camera and on top of the camera you have a CoronaCamMod with "Force DOF off" enabled. The rendered visual will not have DOF.
IMHO A is quite strange behavior because the setting of the render setting dialog is overrules by the target camera.
-DOF behavior with Physical Camera:
Is A) valid as well when using a physical camera with DOF enabled?
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A) If DOF isn't enabled in the render setup dialog, but activated in the target camera (which is always the case). The rendered visual will have DOF.
I am attaching a screenshot of my default target camera settings. DOF is not enabled by default for me. In fact, the only "DOF" I can see is the multi-pass effect, which should never be used with Corona.
Or maybe you are referring to some Max 2017 features?
B) If DOF isn't enabled in the render setup dialog, but activated in the target camera and on top of the camera you have a CoronaCamMod with "Force DOF off" enabled. The rendered visual will not have DOF.
I would say that this is by design. The CoronaCamMod is intended for special cases, like using multiple cameras in one scene. So in this case you can have some cameras with DOF on, and some with DOF off (for example when using batch rendering).
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Both these cases are intended - camera mod takes precedence over camera, and camera takes precedence over global settings. It may not be completely obvious, but... 3dsmax. If they had the physical camera from the beginning, we wouldnt have to put DOF into render settings in the first place.
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Great
thanks for the explanation.