Chaos Corona Forum
General Category => Gallery => Topic started by: Ilija on 2013-07-21, 22:21:26
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Hi guys,
Here is my first experience with corona. I used sun/sky system, with sky in color correction for softer lightning. Since I don't know practically anything about parameters, I just use things I found on the forum, PT for primary solver an HD for secondary, with 1024 samples. Let me know what you think and what could be improved.
Thanks,
Ilija
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Hi, nice render :).. What about HW and rendertime?
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Hi,
Thanks for the replay :).
I am not sure what the HW means, sorry, as I said I am new to corona. And render time, I just left it over night, but when I checked it after 2h it was still grainy. Although I have old computer, i5 2500k.
Thanks,
Ilija
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Excellent. Will you prompt where i can buy such unbelievable lights with a full glass sphere? What's the model?
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HW = hardware
Excellent. Will you prompt where i can buy such unbelievable lights with a full glass sphere? What's the model?
Yeah, I hope it's because of a wrong material. :)
ilijato, you should also play with corona's post processing tab to eliminate sunlight burn
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I guess shell modifier could solve full glass lamp if it's not meant to be there
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Hi guys,
Thanks for the replay.
Here is the model of the glass chandelier : http://www.designconnected.com/lighting/pendant/Random-Light_p1781 . I just changed material to glass. I guess that shell would correct things but I didn't mind at the time.
I could play with a highlights a bit, maybe it would look better. Although I wanted to keep workflow as correct as possible, I read from Ravalanche that playing with highlights actually means that you are switching from linear to reinhard (in vray sense :) ). As I said, I don't know anything about corona yet, so every advice is more than welcome :).
Thanks,
Ilija