Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: maru on 2013-07-19, 21:04:56
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Here's a test of HD cache. Scene looks like this:
[wall with green-purple checker texture] [light facing the wall] [50% white sphere] [50% white wall]
Every time I press F9, the GI calculations look different - there's MUCH more green or MUCH more purple in the bounced light. I know this scene is cruel, but is there any way of fixing this? I tried changing all possible parameters without success. I don't even want to imagine this in an animation scenario.
Last render uses pt+pt.
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Can you share the scene? I am new with corona, so I can test this and see what can I try to do.
Sorry for my bad english.
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Max 2013. Use camera02 and move somewhere about last frame to have the same view that I rendered.
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Set "Position sensivity" to 100 and you will get the minimum variations!
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Polymax is right. I did few tests and it looks like is the only thing that works.
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This is actually a really good stress test scene. It could be used when improving HDcache to minimize flickering in animation. Keep the scene safe until Keymaster returns from vacation ;)
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It's safe in here. :) It's also easy to reproduce.
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Not really a bug, but the scene can come in handy.
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Fixed the extra problem in this particular scene:
Before:
(http://i.imgur.com/FBB2E6L.gif)
After:
(http://i.imgur.com/tguAtbw.gif)
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Awesome!