Chaos Corona Forum
Chaos Corona for Cinema 4D => [C4D] Bug Reporting => [C4D] Resolved Bugs => Topic started by: danielsian on 2016-05-12, 22:03:40
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Hello guys
I found a problem with a camera movement when animated and rendered in Corona. Only in Corona.
I prepared a GIF to demonstrate the shaking.
I did the same render in Physical Renderer and in Corona Renderer, and the problem is evident only in Corona.
Attached the scene files (Physical and Corona)
(http://i594.photobucket.com/albums/tt30/danielsian/corona_bug_no_close_zpslb0w8hbm.gif)
(http://i594.photobucket.com/albums/tt30/danielsian/corona_bug_close_zpsyzbhoy58.gif)
What happens?
Thanks
Version: A4.1 (core 1.4 )
Cinema version: CINEMA 4D Studio R16.050 S
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Same happens in A5. Smells like a bug.
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Already commented of fb - I remember something very similar in 3ds Max version long time ago and it was fixed. Maybe a similar fix applies here...
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how many passes is the Corona version rendered with?
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how many passes is the Corona version rendered with?
Hi Ondra, I set for 3 passes, just to have a fast rendering.
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just to make sure this is not the problem, can you make a corona sequence with maybe 16 passes? (you can lower GI/AA balance)
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just to make sure this is not the problem, can you make a corona sequence with maybe 16 passes? (you can lower GI/AA balance)
I did a lots of tests, including another configurations and more passes before to decide posting here. Actually I discovered this problem in a final render of a commissioned job, which I did with a lot of more quality.
So, this is a real problem.
Tks
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I'm not saying it isnt, I'm trying to determine the cause, and low amount of passes + some random number generators could actually cause similar problems. If this happened in final quality rendering then there is probably another cause
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Hi Ondra, here is another test, 16 passes, with no cloner, just a cube converted in mesh
(http://i594.photobucket.com/albums/tt30/danielsian/big_corona_0001_zpsmvsta9xs.gif)
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60 passes here (but we have tried different number of passes too), camera is still shaking. So we have baked camera but the problem stays the same.
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Got the same problem. Happend in two scenes with relatively big world measures (mountain & city from above).
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Don't want to complicate anything but only to leave my old experience with something similar years ago.
I was using mental ray and I had the same problem, solution? Change the decimal separator in Windows from "," to "."
Crazy I know but was a bug in 3ds Max those days...
Dionysios -
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A test version of the upcoming Alpha 6.2 is available, which should fix the "shaking camera" bug - please test, if all is good, the download page will be updated to this version. For now, links to the download are on the forum post at https://forum.corona-renderer.com/index.php/topic,14938 (https://forum.corona-renderer.com/index.php/topic,14938)
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Hi,
this should be already fixed. Could someone test the latest version (https://forum.corona-renderer.com/index.php/topic,15419.0.html (https://forum.corona-renderer.com/index.php/topic,15419.0.html)) and confirm it works?
Thank you
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I think we can close this. No complaints recently and we tested the scenes ourselves.