Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => Topic started by: Ondra on 2016-05-08, 18:47:15

Title: Override material: preserve X
Post by: Ondra on 2016-05-08, 18:47:15
We have:
People want
Title: Re: Override material: preserve X
Post by: pokoy on 2016-05-08, 19:14:40
Yes, I'd still want both of these implemented. Is this something considered doable for 1.5?
Title: Re: Override material: preserve X
Post by: PROH on 2016-05-08, 19:17:56
Yes, please :)
Title: Re: Override material: preserve X
Post by: Ondra on 2016-05-08, 19:22:58
yes, 1.5 is realistic target here
Title: Re: Override material: preserve X
Post by: mtanasiewicz on 2016-06-23, 12:11:36
BOTH please! yes yes yes! :D
Title: Re: Override material: preserve X
Post by: Tanakov on 2016-06-23, 12:13:10
yes, 1.5 is realistic target here

All hail Onra! As he have spoken

We need this feature, its very important to have for those that want to do exteriors.
Title: Re: Override material: preserve X
Post by: deshu on 2016-06-23, 12:15:33
Yea, i'd love to see that implemented. Everyday time saver!

I think, that preserving refraction (by overriding refraction setup of override material on per material basis), would be doable and quite useful too.
Title: Re: Override material: preserve X
Post by: alexyork on 2016-07-13, 10:58:23
One of our top missing features is Material Override with "Preserve MatID" and/or "Preserve Object ID".

Would make doing clay renders and excluding glass a million times easier...

Edit: We'd also need to make sure it worked with and respected, somehow, xrefs, so it would exclude by matID/geomID THROUGH an xref scene that's been loaded in. Otherwise in larger jobs using xrefs it wouldn't be useful.
Title: Re: Override material: preserve X
Post by: pokoy on 2017-06-09, 16:10:40
So this has been a candidate for 1.4 already, hope it's going to be possible to add after 1.7 (knowing that the 1.7 schedule is already at 105%), would love to see this implemented!
Title: Re: Override material: preserve X
Post by: pokoy on 2017-08-29, 10:12:39
I'm bumping this again to get dev's attention - is it on the list for 1.8 or even possible to squeeze in for 1.7? Please!
Title: Re: Override material: preserve X
Post by: Ondra on 2017-08-29, 10:48:47
sorry, not for 1.7, but I want to focus more on smaller things like this for 1.8
Title: Re: Override material: preserve X
Post by: pokoy on 2017-08-29, 11:09:55
Great to hear, looking forward!
Title: Re: Override material: preserve X
Post by: Frood on 2018-01-30, 08:58:03
sorry, not for 1.7, but I want to focus more on smaller things like this for 1.8

Damn... we will never get it ;)


Good Luck


Title: Re: Override material: preserve X
Post by: NicolasC on 2018-01-30, 09:09:46
Preserve Light Materials maybe ?
Title: Re: Override material: preserve X
Post by: pokoy on 2018-01-30, 10:13:13
Preserve Light Materials maybe ?
Hmmm not a bad idea actually. Not sure if it's easily possible but that would certainly be useful.
Title: Re: Override material: preserve X
Post by: Ondra on 2018-01-30, 10:17:02
I wanted to do this as a quick & fun weekend project, but it turned out it would explode the complexity of parts of our code, so now we are focusing on other areas, such as memory usage
Title: Re: Override material: preserve X
Post by: pokoy on 2018-01-30, 10:25:03
I wanted to do this as a quick & fun weekend project, but it turned out it would explode the complexity of parts of our code, so now we are focusing on other areas, such as memory usage
Does that mean we won't see any new preserve options in v2?
Title: Re: Override material: preserve X
Post by: Ondra on 2018-01-30, 10:26:21
It is not entirely ruled out, but I would not count on it. Maybe "preserve light materials" and "preserve glass materials" would be easily doable
Title: Re: Override material: preserve X
Post by: pokoy on 2018-01-30, 10:31:42
Heck, that's disappointing to be honest.
Title: Re: Override material: preserve X
Post by: NicolasC on 2018-01-30, 10:48:51
Maybe "preserve light materials" and "preserve glass materials" would be easily doable
That would be great :)
Title: Re: Override material: preserve X
Post by: Jpjapers on 2018-03-07, 23:21:54
Maybe "preserve light materials" and "preserve glass materials" would be easily doable
That would be great :)

Agreed, a good start for sure.