Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: FrostKiwi on 2016-05-04, 09:21:50

Title: Cubemap VR format
Post by: FrostKiwi on 2016-05-04, 09:21:50
60%+ of the latlong format renders floor and ceiling, which are the rarest looked at and take up most of the image.
Converting to Cubemaps via converter is an option, but sampling the ceiling and floor so much only to crush it away in a converter is painful.

Cubemaps became a standard now for VR.
Title: Re: Cubemap VR format
Post by: maru on 2016-05-04, 14:53:40
Just a note: this was requested many times, also in our support portal. So I guess we should at least consider adding this feature at some point.
Title: Re: Cubemap VR format
Post by: Frood on 2016-05-04, 17:08:24
What am I missing here? Is this about those 6 images stitched together (while there are enough different conventions to do so to get crazy)?

This?
https://en.wikipedia.org/wiki/Cube_mapping#/media/File:Panorama_cube_map.png

What would be the difference to placing some animated camera and render out 6 frames (+ stitch if necessary)? Or is this about comfort only? Or a special handling of UHD cache to avoid seams?

Just curious,
Good Luck

Title: Re: Cubemap VR format
Post by: FrostKiwi on 2016-05-04, 17:25:17
Just a note: this was requested many times, also in our support portal. So I guess we should at least consider adding this feature at some point.
I forum searched a request post, maybe I missed it.

What am I missing here?
Basically you got it all right.
90° Stereocube maps with Proper implementation for eye distance, the 8cm neck offset, eye conversion distance... Etc.
Sure you can do camera rotation via script, but you lack the control you are used to otherwise.
UHD is the smallest of problems... Denoise will create major seams, no matter how well or clean it is handled.
Title: Re: Cubemap VR format
Post by: Ondra on 2016-08-02, 11:22:24
implemented
Title: Re: Cubemap VR format
Post by: mathos on 2016-09-15, 14:43:41
May I have a possibly stupid question? According to this: https://coronarenderer.freshdesk.com/support/solutions/articles/12000012853-cubemap-camera-is-designed-for-images-with-aspect-ratio-6x1-12x1-in-case-of-vr-camera-different-as
 the cubemaps are in deed implemented - but I cant find a way how to enable this feature in corona - is it only in the daily build?
Title: Re: Cubemap VR format
Post by: Ondra on 2016-09-15, 14:57:38
yep, 1.5 daily builds have them