Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: cecofuli on 2016-05-01, 18:17:00

Title: No Camera MotionBlur on th efirst and last frame of animation.
Post by: cecofuli on 2016-05-01, 18:17:00
I don't know if it's a bug...
But, when you rendering an animation (fly-throught), the first and last frame as no Camera Mblur
I can understand, because at frame 0, there isn't a frames before.
And, at frame 1000, after, there isn't any frames.
But, when it's a loop, maybe Corona can take care of this situation.

Title: Re: No Camera MotionBlur on th efirst and last frame of animation.
Post by: romullus on 2016-05-01, 19:02:59
No, it's not bug, but you can easily fix this problem by yourself. Here's how: select your animated object, open curve editor>edit>controllers>out of range types and change it either to loop or relative repeat, which one works best for you. From now on, you should get all your frames motion blured.
Title: Re: No Camera MotionBlur on th efirst and last frame of animation.
Post by: cecofuli on 2016-05-03, 22:16:39
Thanks!!  It works perfectly!
Title: Re: No Camera MotionBlur on th efirst and last frame of animation.
Post by: maru on 2016-05-04, 15:03:37
Or just manually add some keys before the first and after the last frames. Right?
Title: Re: No Camera MotionBlur on th efirst and last frame of animation.
Post by: cecofuli on 2016-05-04, 15:33:45
Mmm... if you have a camera on "path constrain", the  romullus solution is the only solution.
you cannot add some new keys before frame 0 =)
But yes, in a a classic animation, you can do it.