Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: MgVrN on 2016-04-25, 14:04:21

Title: Ao map
Post by: MgVrN on 2016-04-25, 14:04:21
i generated an ao map from 3. party program. where to place it in coronamtl?
Title: Re: Ao map
Post by: romullus on 2016-04-25, 14:26:13
It depends on what effect you want to achieve with that AO map. Usually it is used as a mask to achieve variations in materials according to geometry details.
Title: Re: Ao map
Post by: maru on 2016-04-25, 14:28:06
You can for example mix it with existing maps in your material (like diffuse, reflectivity, etc) using Corona Mix map.
Title: Re: Ao map
Post by: Noah45 on 2016-04-25, 14:51:48
That's a flexible material (possibly-tutorial worthy?), also, rounded corners.
Title: Re: Ao map
Post by: FrostKiwi on 2016-04-25, 17:34:15
 AO passes are supposed to be used is in Renderes, that do not support global illumination or doing so takes too much power and game engines.
It has no real place in Raytracers, but the way you are supposed to use it is to multiply it with the Diffuse pass.
That gives the illusion of properly lit details that occlude each other. In a raytracer it is a physically incorrect fake.

Of course you may use it as a dirt mask as described above.