Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] General Discussion => Topic started by: Alan on 2016-04-20, 17:27:54

Title: Problem with cscatter
Post by: Alan on 2016-04-20, 17:27:54
Hello guys,

I'm not sure if is some bug, but when I use cscatter over a object animated topology, each frame of the animation, the cscatter randomize a new scatter, not keeping each elemento from scatter on your attachment position.

For exemple:

(http://i.imgur.com/LDhbr2A.gif)

Is there some way to attach this objects on the surface, and not update each animation frame?

EDIT: sorry, I just realized now I have posted on wrong section
Title: Re: Problem with cscatter
Post by: romullus on 2016-04-20, 17:34:53
Yes, that is a bug. It is reported already: https://forum.corona-renderer.com/index.php/topic,11558.0.html Hopefully fix won't take too long to arrive.
Title: Re: Problem with cscatter
Post by: Alan on 2016-04-20, 17:40:50
Ah what a shame :(
Thanks for answer! I hope that fix can come as soon as possible.
Title: Re: Problem with cscatter
Post by: maru on 2016-04-21, 14:54:24
Many thanks to  Vince_MccrayT for shedding some light on the problem ;-)
I made a screenshot with all of his posts before deleting his account (should have cleared all posts first...). These bots are really clever.

I am also experiencing another problem with CScatter - it does not update the scattered objects if I animate the base one. I will make a video and a proper bugreport.