Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: guest_guest on 2016-04-14, 22:15:14

Title: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...
Post by: guest_guest on 2016-04-14, 22:15:14
Hi,

is a way to convert 3dsMax Displace and Noise modifier to CoronaDisplacement Mod completely ??
Title: Re: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...
Post by: Juraj on 2016-04-14, 22:24:46
Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.

Is this what you meant ?
Title: Re: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...
Post by: guest_guest on 2016-04-14, 22:36:05
Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.

Is this what you meant ?

Can you take an screenshot ?
Title: Re: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...
Post by: maru on 2016-04-15, 13:44:23
Why do you even need this?
One way would be to render the Max modifier-based displacement as zdepth, and then load it as a map into CoronaDisplacement mod, but it's crazy. :)
Title: Re: 3dsMax Displace and Noise modifier to CoronaDisplacement Mod ...
Post by: guest_guest on 2016-04-15, 14:24:17
i'm working animation , not most often users only still images ... this idea is for optimizing viewport performance on massive animated scenes (specifically when create an animated camera)... i wrote an maxscript at past ... but was not able to completely convert (Exactly Convert) all of parameters of Displace and Noise object modifier to CoronaDisplacement Mod ...