Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: guest_guest on 2016-04-14, 22:15:14
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Hi,
is a way to convert 3dsMax Displace and Noise modifier to CoronaDisplacement Mod completely ??
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Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.
Is this what you meant ?
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Blend NoiseMap (one that matches your modifier look) and Displace texture using either composite or CoronaMix map and input as texture into CoronaDisplacement modifier.
Is this what you meant ?
Can you take an screenshot ?
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Why do you even need this?
One way would be to render the Max modifier-based displacement as zdepth, and then load it as a map into CoronaDisplacement mod, but it's crazy. :)
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i'm working animation , not most often users only still images ... this idea is for optimizing viewport performance on massive animated scenes (specifically when create an animated camera)... i wrote an maxscript at past ... but was not able to completely convert (Exactly Convert) all of parameters of Displace and Noise object modifier to CoronaDisplacement Mod ...