Chaos Corona Forum

General Category => Gallery => Topic started by: roma2808 on 2016-04-13, 21:28:35

Title: Concrete interior
Post by: roma2808 on 2016-04-13, 21:28:35
Hi everyone! This image I've done for my portfolio by reference. Please feel free to comment
(http://i79.fastpic.ru/big/2016/0413/a8/f5ec69539de2b50d200d177c406dc9a8.jpg)
Title: Re: Concrete interior
Post by: Anjo on 2016-04-14, 12:51:38
I LIKE IT...........
Title: Re: Concrete interior
Post by: droops on 2016-04-14, 17:12:14
I loved it, amazing work !!!
Title: Re: Concrete interior
Post by: Torsten on 2016-04-14, 17:44:23
I like it a lot,

Would you like to share/explain the kitchen counter material? I like it a lot.
Title: Re: Concrete interior
Post by: roma2808 on 2016-04-14, 19:48:30
thank you all for your opinion)
I like it a lot,

Would you like to share/explain the kitchen counter material? I like it a lot.
material is pretty simple, I played with thin film map to add some color reflections
(http://i78.fastpic.ru/big/2016/0414/27/23452290ed8b5a4848af64a36110eb27.png)
Title: Re: Concrete interior
Post by: Juraj on 2016-04-14, 20:16:27
Looks very good :- ) I like the concrete treatment !

You could improve your counter material even further. In reality, they're always pure steel plates (to be able to hold 4mm thickness). So there is no diffuse element, it's pure metal.
You can add your spec map into glossiness channel instead, and your thin-film through blend material as coating. This way, you can add anisotropy isolated from coating (since it happens only on the brushed metal).
Title: Re: Concrete interior
Post by: roma2808 on 2016-04-15, 13:31:24
turn out something like this
Title: Re: Concrete interior
Post by: Torsten on 2016-04-15, 14:33:55
Thanks guys for explaining your material setups! I will try to replicate the setups.

@Juraj; I do not fully understand the setup for glossiness. Would you mind explaining little bit, or maybe share the material so i can dive straight in :-)
Title: Re: Concrete interior
Post by: Juraj on 2016-04-15, 15:41:20
I don't own right to share some of those bitmaps but from left to right:

Composite of bitmaps (Scratches 1, Scratches 2, Fingerprints ), each is slightly differently tiled to avoid tiling repetition. Also flexible to change each type of scratching without need to create one super-texture in PS and tweak it forever.
Output so I can adjust how much glossiness it will yield.
In the falloff node I mix the composite with clean color in front angle slot, so I can flexibly adjust the ration between scratchiness glossiness, and clean glossiness. In the grazing angle slot, I have pure white color. Look up Dubcat's guide on this forum for this. He has nice explanation of it, although I've seen it first 5 years ago in Alex Roman's video tutorial :- ).
Title: Re: Concrete interior
Post by: Torsten on 2016-04-16, 14:14:30
Thanks both of you for explaining your setups!