Chaos Corona Forum

General Category => Gallery => Topic started by: fLuppster on 2016-04-07, 00:18:50

Title: Woodford Meadow
Post by: fLuppster on 2016-04-07, 00:18:50
Our latest project. A reconstruction of an old barn. Rendered in 4k. Summertime!

(http://abload.de/img/2_southd3pwp.jpg)

(http://abload.de/img/1_southeastorqz5.jpg)

(http://abload.de/img/4_terrace21psv.jpg)

(http://abload.de/img/3_westyfoqr.jpg)

(http://abload.de/img/5_shoesttoct.jpg)

(http://abload.de/img/9_crop_3lep3k.jpg)

(http://abload.de/img/7_crop_16xo64.jpg)

(http://abload.de/img/8_crop_2mtppk.jpg)

(http://abload.de/img/11_crop_5qerey.jpg)

(http://abload.de/img/10_crop_4zuqju.jpg)

(http://abload.de/img/6_clayniqky.jpg)
Title: Re: Woodford Meadow
Post by: Nekrobul on 2016-04-07, 09:28:34
Wow, nice and realistic. But maaaaay be a little to compresed highlights.
Title: Re: Woodford Meadow
Post by: Marcus on 2016-04-07, 19:29:35
I really like the grass. Looks great to me.
It's a pity that the interior is not finished. I think that could pump up the scene very much.

M.
Title: Re: Woodford Meadow
Post by: agentdark45 on 2016-04-07, 21:06:18
Fantastic greenery! Was it scattered with Corona scatter or something else? My one criticism would be that certain images look a tad underexposed or perhaps the highlights are a bit too compressed. It's always a bit tricky to find the right balance between burnouts and overall scene brightness in direct daylight shots.
Title: Re: Woodford Meadow
Post by: Edvinas on 2016-04-08, 00:40:47
Some nice modelling and vegetation.

I almost like the lighting in bigger compositions, from the first view it looked like some filter has been used. Probably not? But for close ups this type just don't fit, everything looks too flat :)
Title: Re: Woodford Meadow
Post by: fLuppster on 2016-04-08, 10:20:51
Thank you for feedback guys. Scattering was done with Carbon Scatter for Cinema 4D.
Fixed exposure:

(http://abload.de/img/1_southeastekog3.jpg)

(http://abload.de/img/2_south1qqj6.jpg)

Still too compressed highlights/underexposed? :)
Title: Re: Woodford Meadow
Post by: subpixelsk on 2016-04-08, 12:56:48
Hi fLuppster - how did you achieve such a deep blue sky color - is it done in post? or with default corona sky?
Title: Re: Woodford Meadow
Post by: fLuppster on 2016-04-08, 16:41:54
Hi Johny. Since i wasn't able to find a HDRi with such a deep clear sky, i made it myself.
Its just a crop of another HDRi, copied next to each other.
I achieved the hue with some filters in the shader and in post too of course. :)
Title: Re: Woodford Meadow
Post by: subpixelsk on 2016-04-08, 19:53:44
with some filters you mean color correction or something else? :)
Title: Re: Woodford Meadow
Post by: fLuppster on 2016-04-08, 21:43:25
Yeah, i think it was Hue and Saturation. Nothing special. ;)
Title: Re: Woodford Meadow
Post by: MGDesignUK on 2016-04-12, 10:14:28
Great images - well done. Would you mind sharing the objects used for the grass please. Looks very realistic
Title: Re: Woodford Meadow
Post by: fLuppster on 2016-04-12, 14:53:39
Well, the meadow is a mix of models from vizpark real grass and self made objects.
I created a little parametric grass rig for Cinema 4D to build my own grass patches.


It will be released for free on our fb site this week. ;)
Title: Re: Woodford Meadow
Post by: WorkFlow on 2016-04-13, 09:44:12
Well, the meadow is a mix of models from vizpark real grass and self made objects.
I created a little parametric grass rig for Cinema 4D to build my own grass patches.

It will be released for free on our fb site this week. ;)

wow that rig looks awesome! o.o

can't wait for it to drop on your site!!

i guess it works with splines right? so it should be great for huge scenes!
Title: Re: Woodford Meadow
Post by: fLuppster on 2016-04-13, 14:40:31
Yes, it works with splines and other mograph stuff. But you should convert the patch into one poly mesh before you scatter it. Cloning parametric objects in C4D is a pain in the ass. ;)
Title: Re: Woodford Meadow
Post by: WorkFlow on 2016-04-14, 08:21:59
Yes, it works with splines and other mograph stuff. But you should convert the patch into one poly mesh before you scatter it. Cloning parametric objects in C4D is a pain in the ass. ;)

Yea that sound's right! Thanks again for making this free - can't wait to try it!