Chaos Corona Forum
General Category => Gallery => Topic started by: fLuppster on 2016-04-07, 00:18:50
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Our latest project. A reconstruction of an old barn. Rendered in 4k. Summertime!
(http://abload.de/img/2_southd3pwp.jpg)
(http://abload.de/img/1_southeastorqz5.jpg)
(http://abload.de/img/4_terrace21psv.jpg)
(http://abload.de/img/3_westyfoqr.jpg)
(http://abload.de/img/5_shoesttoct.jpg)
(http://abload.de/img/9_crop_3lep3k.jpg)
(http://abload.de/img/7_crop_16xo64.jpg)
(http://abload.de/img/8_crop_2mtppk.jpg)
(http://abload.de/img/11_crop_5qerey.jpg)
(http://abload.de/img/10_crop_4zuqju.jpg)
(http://abload.de/img/6_clayniqky.jpg)
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Wow, nice and realistic. But maaaaay be a little to compresed highlights.
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I really like the grass. Looks great to me.
It's a pity that the interior is not finished. I think that could pump up the scene very much.
M.
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Fantastic greenery! Was it scattered with Corona scatter or something else? My one criticism would be that certain images look a tad underexposed or perhaps the highlights are a bit too compressed. It's always a bit tricky to find the right balance between burnouts and overall scene brightness in direct daylight shots.
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Some nice modelling and vegetation.
I almost like the lighting in bigger compositions, from the first view it looked like some filter has been used. Probably not? But for close ups this type just don't fit, everything looks too flat :)
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Thank you for feedback guys. Scattering was done with Carbon Scatter for Cinema 4D.
Fixed exposure:
(http://abload.de/img/1_southeastekog3.jpg)
(http://abload.de/img/2_south1qqj6.jpg)
Still too compressed highlights/underexposed? :)
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Hi fLuppster - how did you achieve such a deep blue sky color - is it done in post? or with default corona sky?
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Hi Johny. Since i wasn't able to find a HDRi with such a deep clear sky, i made it myself.
Its just a crop of another HDRi, copied next to each other.
I achieved the hue with some filters in the shader and in post too of course. :)
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with some filters you mean color correction or something else? :)
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Yeah, i think it was Hue and Saturation. Nothing special. ;)
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Great images - well done. Would you mind sharing the objects used for the grass please. Looks very realistic
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Well, the meadow is a mix of models from vizpark real grass and self made objects.
I created a little parametric grass rig for Cinema 4D to build my own grass patches.
It will be released for free on our fb site this week. ;)
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Well, the meadow is a mix of models from vizpark real grass and self made objects.
I created a little parametric grass rig for Cinema 4D to build my own grass patches.
It will be released for free on our fb site this week. ;)
wow that rig looks awesome! o.o
can't wait for it to drop on your site!!
i guess it works with splines right? so it should be great for huge scenes!
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Yes, it works with splines and other mograph stuff. But you should convert the patch into one poly mesh before you scatter it. Cloning parametric objects in C4D is a pain in the ass. ;)
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Yes, it works with splines and other mograph stuff. But you should convert the patch into one poly mesh before you scatter it. Cloning parametric objects in C4D is a pain in the ass. ;)
Yea that sound's right! Thanks again for making this free - can't wait to try it!