Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: denisgo22 on 2016-03-27, 15:22:50
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Some exterior stuff with new Daily Build
Working with large area of glasses in exterior scenes a big problem for visualisation in Corona and taken lot of rendering time without fake's and OverrideMat games unlike Vray, for example///
posts are welcome
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looks like airplane is going in opposite direction WwOoops
kidding, nice render :) just maybe bump on glass is a little strange
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Glass part looks awful. Is this denoising? What Corona build did you use?
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New one with new Glass material
I have to use 03.12.2016 Daily Build because last versions don't working correct with DR mode, as I wrote in the forum in the Daily Builds section///
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actually, I think glass reflection in the first image isn't fully wrong. that's just not believable enough for us, that's it.. but could be physically correct I guess.
distortion in flat glossy object's reflection is always be a good point to help our scene achieve a good photorealistic result but mostly it isn't acceptable in clients perspective. what a funny fact :D
but in flat glass material specially in architectural glasses has a kind of unique distorted reflection / nearly flat bumped surface that is really really hard for me to setup a believable result as it should. I give up for this
and another point, that kind of reflection always looks okay (flat enough) when we look at it in near distance, but it will comes with highly distorted or bumped in far away view.
(http://c8.alamy.com/comp/AP5MC4/a-reflected-and-distorted-view-of-the-capitol-building-in-des-moines-AP5MC4.jpg)
many of experienced users here will probably has more in depth explanation about what I mean.
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Сan find a lot of extreme references about glasses in exterior scenes, and exist many kind of glasses,/transparent, mirror, one side transparent and etc/// important as it suitable in current
situation and client or your's vision///
especially this reference....mmm It's looks at all unrealistic///