Chaos Corona Forum
General Category => Gallery => Topic started by: lmikkelb on 2013-07-02, 13:07:29
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my first ocean test render . totally random objects :)
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looks great, but the local detail is too uniform :)
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yes thanks :),this was more a water surface interaction with other objects test:P, it always gave me a dark edge with refracctin, I masked the opacity with ao to try and fix it. but i guess this works better with Bidir?
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Not good. If you want to use procedural maps as bump use cellular mixed with fractal noise or something similar. This looks like ocean on a rainy day. ;)
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Not good. If you want to use procedural maps as bump use cellular mixed with fractal noise or something similar. This looks like ocean on a rainy day. ;)
thanks for replying on the obvious:p just kidding!:)
Does anyone know how to i remove the dark edge around the objects?
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Is it really procedural? All the waves are equal, it seems to be a bitmap, try to make it better, maybe you are using a bad mapping.
About the dark edges, what are you talking about? I don't understand, are you talking about the water that becomes gray or what else?
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no bitmap its a noise map.
What i mean is how do you get the water to be totally transparant.
The part of the objects that are under water are darker .I want to remove that . :)
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hi Can you please share your water material.
Im trying to do water for a swimming pool
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are they darker because are under water?
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Sorry i dont have the material anymore. I tried to copy this effect: http://mentalraytips.blogspot.no/2007/06/nice-water-with-miamaterial-arch.html without the caustics. :) think i ended up with a ambient occlusion in the opacity slot to soften the dark edges around objects. hope it helps