Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: Alexandre Besson on 2016-03-15, 14:20:00

Title: Brightness difference between VBF and corona interactive
Post by: Alexandre Besson on 2016-03-15, 14:20:00
Hi!

I noticed a difference of brightness between VBF and corona interactive
for some daily builds.

Thanks
Title: Re: Brightness difference between VBF and corona interactive
Post by: maru on 2016-03-15, 15:36:09
Interesting. Can you send us any scene where this happens? https://coronarenderer.freshdesk.com/support/tickets/new
Title: Re: Brightness difference between VBF and corona interactive
Post by: Alexandre Besson on 2016-03-15, 15:51:57

The problem is related to GI/AA, when its value is different from 16
Title: Re: Brightness difference between VBF and corona interactive
Post by: maru on 2016-03-15, 18:06:17
Actually it was because AO map was used in material override slot, and it behaves slightly different depending on the GIvsAA value. Interactive rendering uses GIvsAA / 4 (AFAIK), and hence the difference. I will create a bug report based on this, as maybe it would be possible to make AO result consistent regardless of GIvsAA settings.
Title: Re: Brightness difference between VBF and corona interactive
Post by: Ondra on 2016-03-15, 22:04:31
it is already reported somewhere, but currently it is on backburner