Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Rhodesy on 2016-03-14, 18:58:39

Title: Dancing displacement in animation
Post by: Rhodesy on 2016-03-14, 18:58:39
Im using displacement for an old brick wall that I will be getting close to in an animation. I would have liked to have just used bump but for some reason the C4D version has a barely visible bump effect with bitmaps, not sure if the Max version works better?

Anyway on testing the displacement on the brick wall seems to dance a bit like its sampling the displacement slightly different each frame. I have tried locking the noise pattern but im not sure if that is related. Is there a way for corona to lock in a displacement solution for a static object and just use that solution for all frames rather than generating a new displacement solution each frame that is slightly different from the last?

I havent got a tight subD on the wall but the effect is good with 1px screen resultuion. Generation time is also surprisingly not bad either.

Many thanks
Title: Re: Dancing displacement in animation
Post by: maru on 2016-03-15, 12:52:44
Hi. Noise pattern has nothing to do with this. What you could try is going to render setup > performance settings and change displacement mode from "screen size" to "world size".
Title: Re: Dancing displacement in animation
Post by: Rhodesy on 2016-03-16, 22:32:29
Thanks Maru I will give that a go.