Chaos Corona Forum

General Category => Gallery => Work in Progress/Tests => Topic started by: vhector on 2016-02-22, 10:28:26

Title: Volume material test
Post by: vhector on 2016-02-22, 10:28:26
A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.

Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/
Title: Re: Volume material test
Post by: vhector on 2016-02-23, 09:54:43
Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.

And now I have dancing cobblestones.
Every frame the displacement tesselation is different.
Title: Re: Volume material test
Post by: PROH on 2016-02-23, 10:20:02
Hi. Regarding flickering displacement, then use "World size" instead of "Screen size" when doing animations. The scene will be heavier, but it should not flicker.
Title: Re: Volume material test
Post by: vhector on 2016-02-23, 10:24:39
Ok, thank you.

I had to take the scene size also allready to ten, the default 2 coused memory problems.

Wich size in world do you recommend?