Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: vhector on 2016-02-22, 10:28:26
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A test with the volume material. Used as fog, godrays and the clouds. Also a bit in the beer shader.
This is the raw render.
Bike model from Mikhalenko
Cobblstones dem from
http://real-displacement-textures.com/
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Quick animation test. Only ten passes per frame..
The volume material makes nice godrays.
And now I have dancing cobblestones.
Every frame the displacement tesselation is different.
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Hi. Regarding flickering displacement, then use "World size" instead of "Screen size" when doing animations. The scene will be heavier, but it should not flicker.
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Ok, thank you.
I had to take the scene size also allready to ten, the default 2 coused memory problems.
Wich size in world do you recommend?