Chaos Corona Forum

General Category => Gallery => Topic started by: iainbanks on 2016-02-19, 16:04:47

Title: Pied à Terre
Post by: iainbanks on 2016-02-19, 16:04:47
Hello all, I recently finished a small project for a private client entitled 'Pied à Terre'.   All rendered using Corona 1.3

I've also recently combined forces with Alex York and set up a new company named Recent Spaces (http://www.recentspaces.com/) where the images and animations can also be viewed.

Hope you like it


(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bf7f85082b4270f08e3/1455721467006/recent_spaces_pied_a_terre_01.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bf7c2ea51d6233b7dce/1455721469209/recent_spaces_pied_a_terre_02.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bf9f85082b4270f08fa/1455721469174/recent_spaces_pied_a_terre_03.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bfac2ea51d6233b7df2/1455721470837/recent_spaces_pied_a_terre_04.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bfbf85082b4270f0900/1455721472301/recent_spaces_pied_a_terre_05.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bfdf85082b4270f0906/1455721473052/recent_spaces_pied_a_terre_06.jpg?format=2500w)

(http://static1.squarespace.com/static/5693b89d1c1210fdda40465b/56c45b8b5559863ca8e1c0ed/56c48bfdc2ea51d6233b7df4/1455721473849/recent_spaces_pied_a_terre_07.jpg?format=2500w)
Title: Re: Pied à Terre
Post by: maru on 2016-02-19, 18:00:31
Simply amazing! It's so great to see Corona used in such projects...

Also, congratulations on setting up the company! I am sure that taking over the world is just a matter of days for you. :)

~Marcin
Title: Re: Pied à Terre
Post by: alexyork on 2016-02-19, 18:07:41
Thanks Marcin! Appreciate the kind words.
Title: Re: Pied à Terre
Post by: iainbanks on 2016-02-19, 18:29:12
Thanks Marcin :)
Title: Re: Pied à Terre
Post by: johan belmans on 2016-02-19, 19:01:37
Well done, goof luck with the new company!
Title: Re: Pied à Terre
Post by: zchen on 2016-02-19, 21:40:02
Sublime set of images Iain and Alex. The overblown parts of the sunlit areas really add to the photographic quality of all your works.
Best of success for your new company!

If I may, what was your rendertime per frame (assuming 1080p resolution)?

Cheers
Title: Re: Pied à Terre
Post by: iainbanks on 2016-02-20, 08:31:13
Thanks zchen, yeah I quite often use the corona sun and sky rather than hdri to get that strong sunlight. Render times for 1080p were around 30mins pf on dual Xeon machines.
Title: Re: Pied à Terre
Post by: yagi on 2016-02-22, 11:50:35
amazing work. how do you achieve the overblown sun lighting??? is it in the sun setting or colour mapping exposure control or both?
Title: Re: Pied à Terre
Post by: tomislavn on 2016-02-22, 11:57:19
Beautiful work guys :) and congratulations on the company! You guys have some impressive pieces in that web gallery - had a blast checking it out!
Title: Re: Pied à Terre
Post by: ACGI on 2016-02-22, 13:51:13
Hi Iain,

Amazing work and great to hear that 2 of the best 3D artist in London are joining forces together.
I am big fun of yours and Alex work. I think you are a perfect match in terms of style.

Can I ask what RGB value are you using for the white walls? Diffuse and RGB. Looks a bright white to me but in other occasions I have been suggested to lower my diffuse to 180 / 200.

Regards,

Giacomo.
Title: Re: Pied à Terre
Post by: iainbanks on 2016-02-22, 17:14:37
Thanks guys, appreciate the nice comments.

Yagi - I tend to use mostly the corona Sun and Sky for this blown out effect.  Its not a particularly complicated way but i usually leave most sun and sky settings as they are and then expose for indoors and increase the highlight compression until just before i see detail in the sunlight hotspots. 

ACGI - Thanks mate, glad you're a fan.  I usually always have an RGB value for white walls of 255, however having pure white causes problems and slow down in rendering so i reduce the 'level' value to 0.8 to reduce the brightness slightly and make things good with the Albedo again.  This is essentially the same as reducing the RGB value to something like 200.

Iain
Title: Re: Pied à Terre
Post by: aldola on 2016-02-23, 14:24:30
Hi congratulations, really nice contrast, i love the paintings on the walls, who is the artist?

cheers
Title: Re: Pied à Terre
Post by: dartofang on 2016-02-24, 04:08:08
looks photoreal for me.. nice and clean render. the lighting is perfect!
Title: Re: Pied à Terre
Post by: Rhodesy on 2016-02-25, 00:18:07
Really inspiring work. I love your bright sunlit scenes, very uplifting and bags of contrast. Also really interesting to hear you use the sun and sky for these when everyone else seems to be fixated with hdri. Do you use the hosek sky model or the fake one to tweak colours. I sometimes run into issues with too much blue coming in from the sky even with white balance compensation. Also do you add any contrast in the corona settings or just do everything in post?

Thanks
Title: Re: Pied à Terre
Post by: darshan on 2016-02-25, 06:46:03
Beautiful work :)
Title: Re: Pied à Terre
Post by: iainbanks on 2016-03-01, 17:43:55
Thanks aldola, i'm not sure who the artist but if i find out will post it on here.

Rhodesy - Yes i mostly find myself using the sun and sky on shots like these.  I find the variation you get with an HDRI isn't entirely necessary with interiors unless there is some huge glass curtain wall with a tonne of light coming in.  I do use HDRI for dusk shots though when the daylight system doesn't react quite right when the sun goes down.

I'm generally using the Hosek&Wilkie sky model but sometimes increase the turbidity to soften the light a bit.  I add contrast randomly..depends on the image but usually always increase it above 1 somewhat.

Iain
Title: Re: Pied à Terre
Post by: agentdark45 on 2016-03-01, 18:53:13
Thanks aldola, i'm not sure who the artist but if i find out will post it on here.

Rhodesy - Yes i mostly find myself using the sun and sky on shots like these.  I find the variation you get with an HDRI isn't entirely necessary with interiors unless there is some huge glass curtain wall with a tonne of light coming in.  I do use HDRI for dusk shots though when the daylight system doesn't react quite right when the sun goes down.

I'm generally using the Hosek&Wilkie sky model but sometimes increase the turbidity to soften the light a bit.  I add contrast randomly..depends on the image but usually always increase it above 1 somewhat.

Iain

Thanks for the info Iain, do you keep the sun & sky intensity values at the default of 1 or adjust them depending on the scene? Really impressed how clean and photographic these render are with such a simple setup!
Title: Re: Pied à Terre
Post by: mitviz on 2016-03-02, 01:48:49
beautiful work!
Title: Re: Pied à Terre
Post by: subpixelsk on 2016-03-20, 14:05:52
Hi Iain,

first of all beautiful shots - how do you postproduce your images? do you tweak everything in framebuffer? and if yes what values do you use for contrast? if not what is your postproduction workflow? also what values do you use for highlight compression at least what range I do not need exact value :)

Thanks for the info !
Title: Re: Pied à Terre
Post by: iainbanks on 2016-07-06, 12:06:18
Thanks guys,

agentdark45 - Yes we usually keep the sun and sky settings as default.  Corona seems to work very nicely most of the time like this.  Occasionally however we do adjust the turbidity on the sky to soften the shadows a touch but not on this project.

Johnymrazko - Thanks :) Our post production on these is very simple, most of it is done in render and very little in Photoshop after except for a few curves adjustments here and there.  For contrast i tend to do this mostly in Photoshop after wards for the extra level of control.  Highlight compression is nearly always somewhere between 5 and 10.

Thanks

-Iain-
Title: Re: Pied à Terre
Post by: agentdark45 on 2016-07-06, 12:39:28
Cheers for the tips Iain, I'll definitely be incorporating some of your workflow in future projects. I normally boost the contast value in Corona to avoid the washed out look, but this often really messes with my material saturation so I'll try doing more of the curve/contrast editing in PS.
Title: Re: Pied à Terre
Post by: Juraj on 2016-07-06, 18:36:12
Cheers for the tips Iain, I'll definitely be incorporating some of your workflow in future projects. I normally boost the contast value in Corona to avoid the washed out look, but this often really messes with my material saturation so I'll try doing more of the curve/contrast editing in PS.

The "Contrast" in Corona framebuffer is really strange and aggressive towards whole shadows. You loose detail and it darkers too much.

Good contrast (like that in AdobeCameraRaw) instead boosts broadly highlights and low blacks, it's far more localized.
Title: Re: Pied à Terre
Post by: alexyork on 2016-07-07, 10:24:00
Cheers for the tips Iain, I'll definitely be incorporating some of your workflow in future projects. I normally boost the contast value in Corona to avoid the washed out look, but this often really messes with my material saturation so I'll try doing more of the curve/contrast editing in PS.

The "Contrast" in Corona framebuffer is really strange and aggressive towards whole shadows. You loose detail and it darkers too much.

Good contrast (like that in AdobeCameraRaw) instead boosts broadly highlights and low blacks, it's far more localized.

We've not really had any real-world issues with Contrast killing detail, but we never usually go above around 4 or 6 with it. That said, it would be great to have a histogram curve to play with in the VFB... ;)
Title: Re: Pied à Terre
Post by: Juraj on 2016-07-07, 12:59:56
"Destroying" is meant as technical term, it can be preferred aesthetique also ("crushed" blacks).  The Corona Contrast does do it, it doesn't depend on occasion or a scene, it does it in each instance, even in this project.

That doesn't say it's good or bad, but it doesn't give you choice.

VFB+ has histogram. The contrast there is even worse :- D but you can use curves.
Title: Re: Pied à Terre
Post by: Ondra on 2016-07-07, 14:15:56
We've not really had any real-world issues with Contrast killing detail, but we never usually go above around 4 or 6 with it. That said, it would be great to have a histogram curve to play with in the VFB... ;)

then you will like Corona 1.5 :D
Title: Re: Pied à Terre
Post by: alexyork on 2016-07-07, 14:24:48
We've not really had any real-world issues with Contrast killing detail, but we never usually go above around 4 or 6 with it. That said, it would be great to have a histogram curve to play with in the VFB... ;)

then you will like Corona 1.5 :D

(https://media.giphy.com/media/ZZiLDJ98R2GOY/giphy.gif)
Title: Re: Pied à Terre
Post by: F13Design on 2016-07-07, 23:05:35
Love it! Lighting and DOF of field usage is a very nice touch, especially in the short animation!
Title: Re: Pied à Terre
Post by: snakebox on 2016-07-08, 03:28:09
I just want to add to the list of saying it looks great! lovely style, modern and what people expect these days.

I do like the approach in the animation, and the shaders looks great too up close. 

I am a little surprised that you mentioned you often have highlight compression on 5-10 as I personally nearly always try to keep it at 1.0 or below 3.0 

On that note, say you put it to 5.. do you then up the exposure to compensate for the flatter lighting you get? and there by get the brightness without the burnouts?  Different workflows, but I'm just curious.

Either way, whatever you are doing is working perfectly as it looks stunning!

Keep up the great work! and congrats on the company!
Title: Re: Pied à Terre
Post by: iainbanks on 2016-07-08, 14:26:03
Snake box - It is occasionally on something like 3 for us but pretty much never on 1 as this massively blows out the bright areas.  Beyond 5 there isn't really much visual difference and so tops out at around 5 or 6.  As you say we then using something like 5 we may increase the exposure, a lot of our images are quite bright with contract added in photoshop.  It is slightly flatter with higher highlight compression raised but not abnormally.

Cheers

Iain
Title: Re: Pied à Terre
Post by: Image Box Studios on 2016-07-10, 19:02:46
Hi ..Congratulations for new company. I am also a big fan of your works. You guys are amazing.
These render images are awesome. I love lighting and contrast. very realistic.
Title: Re: Pied à Terre
Post by: LP. on 2016-07-13, 12:04:23
Nicely Done, Wp.