Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: iLEZ on 2016-02-19, 09:45:22

Title: CScatter - "convert to max geometry" offsets the scattered objects
Post by: iLEZ on 2016-02-19, 09:45:22
When I click "convert to max geometry" I expect a mesh that is similar to the scattered one, but the instanced objects are scattered (heh) all over the place.
The blue grass blades in the picture are the converted meshes, the selected bunches are the scattered meshes.
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: iLEZ on 2016-02-19, 10:10:59
Tried setting everything to xyz 0,0,0 but no change.
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: iLEZ on 2016-02-19, 10:17:27
The problem seems to be less if you reset the xform of the instanced objects and collapse them again to editable polys.
The rotation is still a fair bit off, but at least they dont translate a meter away in some direction..
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: romullus on 2016-02-19, 10:22:18
If it's only about transformations not beeing reset, then it's not a bug really - you should always reset transforms. I can't recall having any misalignement problems when converting CScatter objects to mesh.
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: iLEZ on 2016-02-19, 10:23:43
If it's only about transformations not beeing reset, then it's not a bug really - you should always reset transforms. I can't recall having any misalignement problems when converting CScatter objects to mesh.

Actually, resetting the xform and collapsing the mesh seems to have fixed the problem alltogether! I had not encountered a problem with this until now and I thought it seemed a bit buggy, but you are right, you should always reset your transforms.
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: Ondra on 2016-02-19, 13:12:38
There was AFAIK a bug, but it was supposed to be fixed. What version is it? can you share the scene?
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: romullus on 2016-02-19, 14:19:30
Maybe you're refering to this bug? https://corona-renderer.com/bugs/view.php?id=1289 It's a bit different, i think.
Title: Re: CScatter - "convert to max geometry" offsets the scattered objects
Post by: Ondra on 2016-04-24, 22:34:22
fixed