Chaos Corona Forum

General Category => Off-Topic => Topic started by: Juraj on 2016-02-11, 01:48:35

Title: Tutorials parody :- )
Post by: Juraj on 2016-02-11, 01:48:35

So good :- )

I am always happy when someone does tutorial, even if it's crappy. But it also reminded me of all those "fake" tutorials that were so popular one and two years ago,
where people were posting all those "Making of" which consisted of 90perc. space being occupied about floorgen.

1)I did some poly modelling...let's skip this...
2)Ah yeah, floor gen, let's talk about it for 60 minutes.
3)Here is my image ! Nice, plz follow my studio.

People sharing all the common stuff everyone knew, but never what made the projects or their work special. Basically, only to look like sharing "good guys" , but still being greedy....why even't bother then ?
Title: Re: Tutorials parody :- )
Post by: Juraj on 2016-02-11, 01:54:01
On other hand...I get why some tutorial guys go crazy pedantly. I taught college course about visualization (for free, was the most idiotic altruistic shit I've ever done), and after 20 hours, there were some people who didn't even manage to input student licence into Max :- /
Title: Re: Tutorials parody :- )
Post by: philippelamoureux on 2016-02-11, 06:18:01
I watched a lot of tutorials to learn 3d and rendering and what I hated the most was people showing what to do/where to click but cannot explain WHY they're doing it that way or how the damn thing work. They just copy/paste what they've seen elsewhere. It's a problem when these tutorials are labelled and sold as ''courses''. yea...humm. No!
Title: Re: Tutorials parody :- )
Post by: -Ben-Battler- on 2016-02-11, 10:05:42
Haha, great!
I often was pissed when someone e.g. had a great effect on his image and made a tutorial about it.
Me, eagerly waiting for him to explain how he managed to do that and then he tells that you need a 300$ plugin and use like Preset #1..
Title: Re: Tutorials parody :- )
Post by: romullus on 2016-02-11, 10:35:08
Your title is misleading. This is hardly a parody - 60% of tutorials are exactly like that.
Title: Re: Tutorials parody :- )
Post by: burnin on 2016-02-11, 12:13:29
Those are not tutorials ;)
A word has a meaning, a substance, an essence... Many use words just to mislead.
I went back to reading. There you can instantly notice how skilled the instructor (mentor, teacher, master...) really is. Without any need to listen a boring voice or look at selfie. Even medium (book) is much better organized & efficient.
Title: Re: Tutorials parody :- )
Post by: Rhodesy on 2016-02-25, 12:47:24
Classic this is so true. Verbal spew, just get to the damn meat of it. And stop dragging your vowels while your at it y'all.

 My experience of students is also that most are completely stupid when it comes to 3D. There are all these tools at their disposal these days - most of them free to students, a wealth of tuts on the internet and they just dont take any interest! You're doing an architecture degree and at some point you are going to have to articulate your building to others, so get learning some useful skills with all that free time! I keep going to the annual degree shows at the local uni and nothing has changed in the last 10 years despite the huge amount of options available.
Title: Re: Tutorials parody :- )
Post by: Juraj on 2016-02-28, 18:53:47
I keep going to the annual degree shows at the local uni and nothing has changed in the last 10 years

:- ) I can add to this.

Veronika and I studied at conservative (when it comes to architecture design and teaching), and progressive (when it comes to approach to technology) school (CVUT in Prague). Students were taught to clearly focus on design first, but forced to learn the tools of 21st century. This stuff doesn't clash together. Rendering or other technology doesn't devalue design or sketching. They co-exist perfectly. CVUT is well-ranked college, and when I see what my former classmates do I have deep respect. The students shows are amazing. The works are suberb, and their excellently rendered often.
Keyword: Students were forced to adapt.

Compare that to our local school where we still attend student shows. The works are presented mostly absolutely horribly. Not just lack of anything resembling a rendering, where you could say OK, they're conservative, let's keep sketches. It's nothing. No sketches, no renderings. Often like minimal effort to simply pass the class.... the single, most important class of college. The ones which will matter most to their future careers and lives.

And why ? The school doesn't even have proper presentation/technology/rendering classes. And students being students, most of them don't care much.


To continue further, I taught a digital class this week. Most of the class was completely good, driven and trying. Some totally excellent ! (not in skill yet, but in perservance and drive) it made me happy to work with them. But there are still people who couldn't care more. They're always there. They applied to rendering program, and when a teacher (me) shows them what and how to do, they just don't care slightest.


Anyway, my conclusion is this age made the divide between do who are driven and those who don't care at all is just so much bigger because of all the AVAILABLE resources as you say. Those driven can reach and learn anything. It's at tip of their fingers, this is amazing age. But those lazy and uninterested just get further and further behind them. And then they all wonder why no one fucking wants to hire them. Why unemployment is high, but yet companies everywhere, in every sector, cannot find people.

/Rant over :- )
Title: Re: Tutorials parody :- )
Post by: romullus on 2016-02-28, 19:03:14
I think you broke a record of using most F words in one post in this forum.
Title: Re: Tutorials parody :- )
Post by: Juraj on 2016-02-28, 19:16:28
I think you broke a record of using most F words in one post in this forum.

Heh, it was just 4, don't overestimate it :- ) I cleaned it a little bit. I care about this stuff a lot so I use the language the way I feel in the moment.
Title: Re: Tutorials parody :- )
Post by: romullus on 2016-02-28, 19:26:54
It was 6 before you clean it, i counted ;]
Title: Re: Tutorials parody :- )
Post by: Juraj on 2016-02-28, 19:30:46
Ah, I see. The first and last paragraphs. Completely ignored that heh. But I'll keep it that way.
Title: Re: Tutorials parody :- )
Post by: burnin on 2016-02-28, 19:41:26
Pump and blow :D

Agree with you on all points.

Personally i think the basics should already be taught in primary schools. It's like writing. Kids play, watch... but rare are those who know what they play with, and even rarer are those who create. Kids are intrigued, would love to be involved but parents have no interest to teach or pay for extra curriculum... responsibilities are then left for institutions to solve... WTF?
And an arrogance from the ignorant, that all this is an easy work to do. Ahh... am slowly loosing will to strive on.
Miscommunication & deaf system it is.
Title: Re: Tutorials parody :- )
Post by: Ondra on 2016-02-28, 20:15:25
to be honest, in the usual university settings, is is really tough focusing on one topic when one has 6 courses total, each different from the next one. If you use 40 hours week, that is 6 hours per week for one course, which is totally not enough - imagine learning 3D from scratch while being allowed to do it only on monday after lunch. Furthermore, some teachers from my university (same as juraj, different faculty) had the custom of "stealing" all the time from students for their single "totally most important" course. I had semeters where I literally raged because I had to half-ass all interesting stuff (light transport and CG data structures) because of some computer vision course. Also when you are writing an important test later in the day, it is impossible to focus in any seminar beforehand.
Title: Re: Tutorials parody :- )
Post by: Juraj on 2016-02-28, 21:09:23
Architectural schools are time-demanding and many consider curriculums to be "stuffed", but these projects take 4 months, and they have plenty of time after semester ends (architecture schools have "studio weeks"). When students lack any kind of skill to present their work after 5-6 years of study....is that really any excuse ? can you blame anyone else than yourself ? Even though here, I put a lot of blame on schools.

Still, obviously it's perfectly doable if one school (CVUT) completely excels at everything, and other one (our local) fails.
Title: Re: Tutorials parody :- )
Post by: Rhodesy on 2016-02-29, 14:50:15
Certainly in my day there was an obsession on plans, sections, elevations and physical models as that is what the tutors could understand. woe betide if you had a virtual model instead of a physical one. So spending more time wrestling with a virtual model wasn't always appreciated including the time invested in learning the software in your free time. Much easier to fake a section by hand or CAD rather than actually figuring the building out properly. After all its not going to be built and these inaccuracies were never checked. Non architecture specific software like C4D and Max dont lend themselves to creating nice plans and elevations so they have to be drawn as well so that's extra time. In the end presentation maybe a 5th of the wall space is given over to a couple of perspectives which doesnt necessarily equate to the time put in so most people take the easy option and just fudge something near then end, often sketching over a photo of their physical model!

I can also see the tutors point with bad 3D looking awful its safer sticking with the tried and trusted 2D presentation. Are architecture students not inspired by all these renderings they see in magazines and the different styles on offer - some of which are quite accessible? Linking it back to the initial online tuts post, there are so many resources out there and so many trials and student licenses you can download in a click which wasn't available 10+ years ago it would be easy to set aside a long weekend and just learn the likes of sketchup and then combine it with photoshop to start with.   

 
Title: Re: Tutorials parody :- )
Post by: burnin on 2016-02-29, 17:04:21
It's hard though slowly... students and lectors are seeing advantages in process of forming, massing, quantification and verification of a building as a whole entity within it's environment (once model is blocked, it's much easier to do all kinds of detailing, simulations, modifications and stress tests). And i concur with an old school approach as it's still necessary in conceptual design development.
It is why i am pushing this subject to be a part of artistic curriculum in primary schools. Kids from age of 12 should get at least acquainted with... after that age (puberty threshold), with every extra year it's getting harder to be open and susceptible for methods and techniques involved in any form of creativity (lazy senses - eyes, ears, smell, taste, feel... ppl just wanna get pleased without effort, hedonism).
Title: Re: Tutorials parody :- )
Post by: rambambulli on 2016-03-25, 18:19:59
I studied architecture in The Netherlands. Nor the hardware, nor the software, nor the students, nor the curriculum, nor the time you want to invest (try making a cardboard or foam model :(, they are way more time consuming as making 3d models) but the dinosaurs that ought to teach you something. Those are the problem. We had to draw by hand. "If you can do that you are a real architect". Yeah right. Stupid fuckers. Sorry guys, still frustrated about this.