Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: Noah45 on 2016-02-07, 02:14:04
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The DOF in reflection not consistent w/ scenes'? Not physically correct
Didn't try yet, but the render elements Z-Depth, would prolly work correctly
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You mean dof in reflection?
No! That's not how physics works. Try it with a real camera. The reflection is not supposed to blur with dof.
Think of it, as if reflection is being "projected" onto a non blurred surface, the projection from that point should not be blurred aswell.