Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Corona Goodies - User Contributions => Topic started by: dubcat on 2016-02-02, 16:19:28

Title: 3dsMax - Graphical Representation of Map Parameters
Post by: dubcat on 2016-02-02, 16:19:28
In this overview you will see how each parameter in a map effect the output, it is represented in a Photoshop styled curve.
I take no responsibility if you get dizzy and puke.

This is how the overview is organized.
- Map
- Parameter
- Two animated curves moving in 10 or 0.1 increments, depending on the parameter.
  The first curve is minus and the second curve is plus.

I will add more in the future, feel free to request.

ColorCorrection
Standard - Brightness
(http://i.imgur.com/ChsewPj.gif) (http://i.imgur.com/uonWVtq.gif)

Standard - Contrast
(http://i.imgur.com/iv5s3EI.gif) (http://i.imgur.com/QPycXJU.gif)

Advanced - Gain
(http://i.imgur.com/9Ph7PuD.gif) (http://i.imgur.com/xspDCGY.gif)

Advanced - Gamma/Contrast
(http://i.imgur.com/vM4n8w0.gif) (http://i.imgur.com/QerL8Cw.gif)

Advanced - Pivot (This parameter will move the gamma endpoint)
(http://i.imgur.com/RGKQG5t.gif) (http://i.imgur.com/m1uWoIL.gif)

Advanced - Lift/Offset
(http://i.imgur.com/KU3DcuF.gif) (http://i.imgur.com/NByuClG.gif)

Output
Output Amount
This parameter behaves weird on the curve, Lord Ondra has the answer:
Ondra: Output Amount differs from RGB level in that the first one will also influence gamma.

RGB Offset
(http://i.imgur.com/pnfxGC8.gif) (http://i.imgur.com/kiAKUKm.gif)

RGB Level
(http://i.imgur.com/lKf8wfk.gif) (http://i.imgur.com/M58Zbkh.gif)

RGB Multiply
Output Amount (White to Black)
(http://i.imgur.com/nrVeO2X.gif)

VRayHDRI
Overall Mult
(http://i.imgur.com/FYM2yh0.gif) (http://i.imgur.com/XMknxJf.gif)

Inverse Gamma (This is the same as "Advanced - Gamma/Contrast" in the "ColorCorrection" Map
(http://i.imgur.com/a6voWeq.gif) (http://i.imgur.com/yZfUl7G.gif)
Title: Re: 3dsMax - Graphical Representation of Map Parameters
Post by: Ondra on 2016-02-02, 18:24:09
Note: Output Amount differs from RGB level in that the first one will also influence gamma, second one will not.
Title: Re: 3dsMax - Graphical Representation of Map Parameters
Post by: ikercito on 2016-02-03, 10:41:29
Great reference!! Thanks
Title: Re: 3dsMax - Graphical Representation of Map Parameters
Post by: maru on 2016-02-03, 11:18:43
So what's the next step? The same thing in MS Paint?
Title: Re: 3dsMax - Graphical Representation of Map Parameters
Post by: Frood on 2016-02-03, 13:28:39
OMG that ColorCorrection - Standard - Contrast curve looks like a typical you-know-who-company product...

Good Luck
Title: Re: 3dsMax - Graphical Representation of Map Parameters
Post by: Juraj on 2016-02-04, 00:01:27
The contrast is literally retarded, who ever thought that was a smart idea ?

The only parameter from CC that works is saturation and gamma. So much for its robustness.