Chaos Corona Forum
General Category => Gallery => Topic started by: inverno69 on 2016-01-20, 12:34:18
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Hello everybody I am posting a project of a study group, hope you like !!
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Not bad. I would check the smoothing groups of the cupboards doors. It Looks like the common Problem, that after chamfering edges the smoothing went arround the Corner and create this bulpy look.
All in all i would put mor work in architektural Details, like the Connection wall/ceiling and wall/Floor. right now it is just two intersekting boxes. In the real world there would be shadow gaps or, stucco, or thin boards. Stuff like this increase the real look of your Image.
And... but maybe this is just me... i am not the biggest fan of bump maps for flooring. the bump map always creates to wide lines between the Wood Planks, wich Looks cheap or at least 3d-ish. Modeling the Planks (use forest Trial, or pro to skatter them, or corona scatter if this works) does not cost so much time and the result is much better. Another benefit of this method is, that you have sharper textures on the Floor boards.
Hope, my comments are not to offensive. I just try to help.
regards
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Really nice work!
I'm a huge fan of the Plastic Side chair from Charles and Ray Eames. But look please that you use the right colors. It's a detail but it look more realistic then. The colors are always a little less strong. Look here for all colors:
http://www.cairo.ch/Vitra/Stuhl-Eames-Plastic-Armchair-DAW-cairo.html?anid=110559
And for the floor there's a free script from Bertrand Benoit that is really strong and easy to use. Check it out:
http://www.ronenbekerman.com/using-floor-generator-script-by-bertrand-benoit/
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Thank you, I'm doing the maximum to improve my performance, I hope in the next studies leave better.
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new study
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There needs to be less bump on the floor and quite a bit more samples for the cloth simulation :) since it's a bit too "stiff"/ rigid.
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And i would take a newer version of the iphone ;)