Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: selant on 2016-01-19, 00:41:09
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Hi, any ideas to get such semi-transparent plastic material which is white ? Should i use the sss material or just simple material with opacity settings ?
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Hi....Check this out. i think you can get some idea from it.
http://3dsky.org/3dmodels/show/bielyi_prozrachnyi_plastik_1
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hmm? :D
https://forum.corona-renderer.com/index.php/topic,8205.msg54901.html#msg54901
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Hmmm, did a quick test in Keyshot at the studio and this is what I got in like 15sec per each render. Foggyness was achieved simply by setting roughness transfer parameter. It is not completely correct but with some light tweaking and a little bit more material tweaking (diffuse transfer, specular transfer) I guess it could be pretty realistic.
I have tried to replicate it in Corona but I cannot do it correctly (tried the transluceny and sss afterwards).. probably because I would need to do the volume for the model for start.
Why is it that Corona doesn't take the object as it would have a volume (like Keyshot, Maxwell, Octane, etc. do)?
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If you are using SSS or refraction the object should appear with "volume". Unless you are using "thin" mode for refraction. Are you sure that your objects are capped?
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Thanks, all the helps have been useful..