Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: selant on 2016-01-19, 00:41:09

Title: Semi-transparent plastic material
Post by: selant on 2016-01-19, 00:41:09
Hi, any ideas to get such semi-transparent plastic material which is white ? Should i use the sss material or just simple material with opacity settings ?

Title: Re: Semi-transparent plastic material
Post by: Image Box Studios on 2016-01-19, 06:53:06
Hi....Check this out. i think you can get some idea from it.
http://3dsky.org/3dmodels/show/bielyi_prozrachnyi_plastik_1
Title: Re: Semi-transparent plastic material
Post by: maru on 2016-01-19, 12:58:47
hmm? :D
https://forum.corona-renderer.com/index.php/topic,8205.msg54901.html#msg54901
Title: Re: Semi-transparent plastic material
Post by: tomislavn on 2016-01-20, 11:00:29
Hmmm, did a quick test in Keyshot at the studio and this is what I got in like 15sec per each render. Foggyness was achieved simply by setting roughness transfer parameter. It is not completely correct but with some light tweaking and a little bit more material tweaking (diffuse transfer, specular transfer) I guess it could be pretty realistic.

I have tried to replicate it in Corona but I cannot do it correctly (tried the transluceny and sss afterwards).. probably because I would need to do the volume for the model for start.

Why is it that Corona doesn't take the object as it would have a volume (like Keyshot, Maxwell, Octane, etc. do)?
Title: Re: Semi-transparent plastic material
Post by: maru on 2016-01-20, 12:26:04
If you are using SSS or refraction the object should appear with "volume". Unless you are using "thin" mode for refraction. Are you sure that your objects are capped?
Title: Re: Semi-transparent plastic material
Post by: selant on 2016-01-21, 23:58:16
Thanks, all the helps have been useful..