Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: JCdeBlok on 2016-01-12, 00:58:02

Title: Wrong geometry on a Reset Transform in interactive mode.
Post by: JCdeBlok on 2016-01-12, 00:58:02
While in interactive mode, applying a 'reset transform' (from utilities panel) on a scaled object results in a geometry mismatch between the viewport and interactive VFB, the latter has wrong scaling.
Title: Re: Wrong geometry on a Reset Transform in interactive mode.
Post by: maru on 2016-01-12, 13:55:31
Does it go away after you refresh the interactive renderer? (restart vfb)
Title: Re: Wrong geometry on a Reset Transform in interactive mode.
Post by: JCdeBlok on 2016-01-12, 17:31:15
yep, an interactive-render restart fixes it.  And a 'collapse to edit poly' fixes it without a restart.
Title: Re: Wrong geometry on a Reset Transform in interactive mode.
Post by: Ondra on 2016-01-12, 17:39:44
ok, I will look into ways how to fix it
Title: Re: Wrong geometry on a Reset Transform in interactive mode.
Post by: Ondra on 2018-02-05, 14:23:12
fixed