Chaos Corona Forum
Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: JCdeBlok on 2016-01-11, 16:29:55
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obj=teapot();
mat=CoronaMtl()
mat.texmapDiffuse = CoronaBitmap()
mat.texmapDiffuse.filename = "test.jpg"
obj.material = mat
Adjust test.jpg to some existing texture file, run it and sample the material from the teapot into the material editor.
Notice the CoronaBitmap shows a "Could not load texture file: test.jpg Reason: Unsupported image format." message.
Then pressing "load map" -> "ok" does load it correctly.
[Corona version: 1.3
Full-speed, Non-debug, MaxSDK 2016
Build timestamp: Nov 3 2015 13:07:13
Defines: Wide RGB ]
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Hey,
I apologize for the late answer! I have just tried what you suggested, but everything went through just fine using 3ds Max 2016 and Corona 1.3. What were the exact steps that led to this bug? Did you have a specific scene opened you could share? Could you try with the latest daily build?
Thanks!
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Hi,
any progress?