Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Bug Reporting => [Max] Resolved Bugs => Topic started by: jigu on 2015-12-20, 06:13:18

Title: Volumetric material and ShadowCatcher Object (Alpha problem)
Post by: jigu on 2015-12-20, 06:13:18
Hello,

I am new to Corona Renderer. It's an amazing renderer I must say.

I am doing Mist pass render using "Corona VolumeMtl" and I have ocean geometry cached using XMesh and "ShadowCatcherMtl" is assigned to it. "ShadowCatcherMtl" is set to compositing with black color.

Now at ocean horizon, alpha gets clipped. Here how it looks in "RGB" and how alpha looks. Is there a way to correct it or is it a possible bug?

Thanks,
Regards,
Jignesh
Title: Re: Volumetric material and ShadowCatcher Object (Alpha problem)
Post by: jigu on 2015-12-20, 18:04:48
ok I solved the problem by adding vertical "plane" in background in further distance.