Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: zzubnik on 2013-06-21, 17:04:07

Title: Scatter to respect displacement.
Post by: zzubnik on 2013-06-21, 17:04:07
I don't know if this is already possible, or will be possible, but:

I'd like to be able to displace a landscape and then be able to scatter objects onto the displaced landscape. At the moment, the scattered objects seem to lie on the original mesh, not the displaced mesh.

This is using the displacement function and the scatter function provided by Corona.

Thanks.
/z
Title: Re: Scatter to respect displacement.
Post by: cecofuli on 2013-06-21, 19:17:36
No, it's not possible. The same is for VRay. Cause displacement is create at render time. The solution could be by adding a displacement modifier on the landascape mesh
Title: Re: Scatter to respect displacement.
Post by: zzubnik on 2013-06-21, 19:30:05
Hi, and thanks for the reply. I figured it would be like that, knowing that it's all created at render time. I just hoped that there could  be some magic that could be weaved.

Thanks again.
Title: Re: Scatter to respect displacement.
Post by: Ondra on 2013-06-21, 20:33:41
It would be possible, but pretty ugly and absolutely not worth it. You don't need too detailed geometry for scattering, nothing viewport/scatter modifier would not handle.
Title: Re: Scatter to respect displacement.
Post by: zzubnik on 2013-06-21, 21:27:43
Thanks for the answer. I was displacing the ground for an image of a Mars rover, and wanted to scatter smaller pebbles on top of that. It can be done using a lower-res ground mesh with a displace modifier to scatter on to without problem. I just thought it would be a nice addition.

Thanks for listening :)