Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] Feature Requests => [Max] Resolved Feature Requests => Topic started by: karnak on 2015-12-08, 18:41:04

Title: Warp Map (a shader for detailing procedural masks)
Post by: karnak on 2015-12-08, 18:41:04
With warp map I mean a map that can distort a texture based on another texture.

This is a way to add detail to an ambient occlusion or a curvature map (check this (https://forum.corona-renderer.com/index.php/topic,10525.0.html) other feature request).

As a reference you can look at the work that John Burnett has put on github (https://github.com/johnburnett/WarpTexture).
I know that this plugin it is free and with the source code, but I would rather have it directly in Corona because:

Another take on this subject is the Transition (http://www.campi3d.com/External/MariExtensionPack/userGuide30/MARI%20Extension%20Pack.html?MixLerp.html) node in Mari, but I still have to check what this node does.



I think that it would be useful to have a shader for detailing procedural masks.
What do think about this request?
Anyone sharing the need for this feature?
Title: Re: Warp Map (a shader for detailing procedural masks)
Post by: romullus on 2015-12-08, 19:01:46
Already requested and declined unfortunatelly:
https://forum.corona-renderer.com/index.php/topic,4723.0.html
Title: Re: Warp Map (a shader for detailing procedural masks)
Post by: karnak on 2015-12-08, 19:27:52
Apparently I am really bad in searching for already discussed topics.
Thank you for your patience.