Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: grimm.ghiz on 2015-12-08, 01:45:07

Title: Specific HDR for lighting an specific object or Material ...
Post by: grimm.ghiz on 2015-12-08, 01:45:07
Hello ...

Is it possible to use an specific HDR for lighting an specific object or shader in combination with global HDR lighting (Env. slot) ?

Thanks ...
Title: Re: Specific HDR for lighting an specific object or Material ...
Post by: rambambulli on 2015-12-08, 10:01:37
The only thing I can image is using two domes with two different hdrs to light the objects and the rest of the scene. Select include/exclude in the CoronaLightMtl and include the different objects for the different maps.

A dome in not the best to illuminate a scene btw. But maybe for your scene it is sufficient.

I attached some tests. Is this what you mean?
Title: Re: Specific HDR for lighting an specific object or Material ...
Post by: maru on 2015-12-08, 12:36:18
What do you mean by lighting? If it's reflection or refraction, then you can use the reflect/refract BG override map in CoronaMtl.
Title: Re: Specific HDR for lighting an specific object or Material ...
Post by: grimm.ghiz on 2015-12-08, 18:28:05
The only thing I can image is using two domes with two different hdrs to light the objects and the rest of the scene. Select include/exclude in the CoronaLightMtl and include the different objects for the different maps.

A dome in not the best to illuminate a scene btw. But maybe for your scene it is sufficient.

I attached some tests. Is this what you mean?

Very very very good ...
Thanks