Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: bakz on 2015-12-02, 12:39:20

Title: [solved]Render artifacts, bug mesh or render?
Post by: bakz on 2015-12-02, 12:39:20
Some models are spoiled when rendering. Especially in the sun. Who can tell how to fix it? MAX 2015, corona render 1,3. ~ 400 passes. Scene lighting - Corona SKY + Corona SUN. Material on the object CoronaMTL default.
(http://b.3ddd.ru/media/tinymce_images/bakz/1fb5b7f0bb333ee4440eaf76ee24db81.png[img]
[img]http://b.3ddd.ru/media/tinymce_images/bakz/7d0188d9e5318328d88df34bd97ed070.jpg)
Title: Re: Render artifacts, bug mesh or render?
Post by: Nekrobul on 2015-12-02, 12:51:27
It is known limitation. Increase tesalation on the cushion
Title: Re: Render artifacts, bug mesh or render?
Post by: maru on 2015-12-02, 14:03:34
Yup. See:
https://coronarenderer.freshdesk.com/support/solutions/articles/5000516180
Title: Re: [solved]Render artifacts, bug mesh or render?
Post by: romullus on 2015-12-02, 14:17:35
Subdivision is already quite dense. Maybe try to lower bump (normal map) amount. Could be enough.
Title: Re: [solved]Render artifacts, bug mesh or render?
Post by: bakz on 2015-12-03, 09:46:21
maru, thanks alot :) Solved.