Chaos Corona Forum

Chaos Corona for 3ds Max => [Max] I need help! => Topic started by: mishalobanov on 2015-11-28, 02:13:26

Title: Hair&Fur 3ds Max
Post by: mishalobanov on 2015-11-28, 02:13:26
great! Corona supports native hair&fur modifier, but i notice i can't exclude from AO. help please. thank you!
Title: Re: Hair&Fur 3ds Max
Post by: romullus on 2015-11-28, 09:09:03
H&F are perfectly excludable from AO calculations. You just have to remember that generally you don't want to grow hair on your object, but rather on it's non renderable copy.
Title: Re: Hair&Fur 3ds Max
Post by: Cheesemsmsm on 2015-11-28, 12:02:59
H&F are perfectly excludable from AO calculations. You just have to remember that generally you don't want to grow hair on your object, but rather on it's non renderable copy.

Very creepy pot lol
Title: Re: Hair&Fur 3ds Max
Post by: mishalobanov on 2015-11-29, 03:55:03
hmm... and when I add AO in CTexmap? and yes I grow H&F on non-renderable mesh attached to main mesh. and I exclude my non-renderable mesh with some hair material from AO texture. so far only way is re-render AO pass with hidden H&F. and on your screenshot I see AO, right?
Title: Re: Hair&Fur 3ds Max
Post by: mishalobanov on 2015-11-29, 04:10:28
so i exclude my H&F objects from AO map in mateditor and render elements Texmap render and it's work now. and thanks for answer.