Chaos Corona Forum
General Category => Gallery => Work in Progress/Tests => Topic started by: Nguyen Ba Dung on 2015-11-20, 20:28:25
-
Hi guys,
This is something I started recently.
Inspired by an image on Internet, I start build up my own loft space with my design.
Still drafts.. and need comments (critiques ) but I hope you guys will be interested in.
Happy rendering !
(https://c2.staticflickr.com/6/5817/22785666889_97768262ae_b.jpg)
(https://c2.staticflickr.com/6/5782/22759498177_90d580c2e4_b.jpg)
(https://c2.staticflickr.com/6/5659/23127546206_51c20b08b3_o.jpg)
(https://c2.staticflickr.com/6/5736/23164050272_753f143f9d_b.jpg)
(https://c1.staticflickr.com/1/716/22759496417_722e820585_b.jpg)
-
Hello
i like the lightning used here , could you tell me what else beside an Hdri did you use here , also i like the feeling it has with the colors you choosed but fro me it still dosn't look like a loft
since it's a small space and it looks more like a dining room to me
-
Hi neox
Lighting is very simple. I used corona sun, sky to lit this room.
Yeah you are right, it is a small space. I'm trying to make it cozy and warm place
Stay tune for the updates ;)
-
Really nice! I like the lighting and materials. I think the texture/mesh of of the carpet could use some tweaking, but apart from that looks spot on.
-
Hi burnin, thank you for your comments but why did you ctrlZ them :)
This is the photo that I get inspired by :
(http://images.huffingtonpost.com/2015-01-21-leveronedesignportfoliointeriorscontemporarymodernlivingroom-thumb.jpg)
And so, I did work on the scale, dimension, detail and design of this space.
Here are some progress :
(https://c1.staticflickr.com/1/692/23408123155_760ce959cf_b.jpg)
(https://c1.staticflickr.com/1/611/22780943143_f2f9934d38_b.jpg)
(https://c1.staticflickr.com/1/570/23325558521_9006226e75_b.jpg)
-
Really like the last one. It's the saturation preserved in highlights (noticeable in lowest leftcorner) that makes the image really vivid.
-
A little problem with the space between the door and the floor... and the gold radiators... waouuu !!
Great lighting on the next one !
-
Apologies, my post was more oriented toward mistakes in design (yes, photography shows designer skills) rather then rendering (advice for radiator textures - simply blend some procedural noise to break repetition).
-
Really like the last one. It's the saturation preserved in highlights (noticeable in lowest leftcorner) that makes the image really vivid.
Thank you Jural. Glad that you here. I like your work very much
-
A little problem with the space between the door and the floor... and the gold radiators... waouuu !!
Great lighting on the next one !
Thank you RolandB, will update that soon :)
-
Apologies, my post was more oriented toward mistakes in design (yes, photography shows designer skills) rather then rendering (advice for radiator textures - simply blend some procedural noise to break repetition).
No, I need your advices on design too. As this is not only a rendering experiment.
Please repost if you can. Thank you
-
Hi guys,
Some small updates as I'm building up the other spaces of the scene.
I only have some free time at the end of the day so it will be quite slow but I enjoy doing this little by little
until it finish. Hopefully by the end of the year.
so cheer me up :))
Still not satisfied with the gold material. It is good with enough lighting but getting weird in the dark
Any advice ? Thanks
-
Small update
Working on floor material..
-
It is great! Any updates on this? :))
-
Long time no see guys !
After a crazy busy time, I'm back to this scene.
Have some update for you.
Unwrapp, texturing and shader testing for some close ups. Try volumetric scatter material
(https://c2.staticflickr.com/2/1445/26004110511_9a9a4cfef4_o.jpg)
(https://c2.staticflickr.com/2/1609/26004110531_dd3ed81077_o.jpg)
-
Great work! It's really inspirational to beginners like myself to see this sort of work.
-
Thank you JGallagher
Feel free to ask if you need to know something about my work
I will answer If I can
-
Thank you JGallagher
Feel free to ask if you need to know something about my work
I will answer If I can
Gold looks really nice, do you Complexfresnel or just normal corona MTL?
-
Hi Saires Art
The gold is complex fresnel, yes.
I made it by a corona layered mtl with 2 layers. One with glossiness 0.4 and the other at 0.8. IOR 9999. Blend by fall off fresnel
-
I'm about to finish this project.
Here are some shots for the final.
Hope you like them :)
(https://c2.staticflickr.com/2/1620/25824390604_d134607dc9_o.jpg)
(https://c2.staticflickr.com/2/1452/25826413403_b0ba2b5e2c_o.jpg)
(https://c2.staticflickr.com/2/1685/26156380990_507ef1c939_o.jpg)
(https://c2.staticflickr.com/2/1524/26403290486_65e67a86c7_o.jpg)
-
Well done I like them !
The carpet instead in the first render is a bit flat I think, the dog on the floor looks like a resident evil puppy between.
-
I like it too. You have nice combination of warm and cool tones in the images, noticeable in the living room shot.
What brings it down a bit is the floor. It's easy to tell it's flat geometry. Few things that could be improved on it:
-Make a mask of plank gaps. Put it in specular slot so that you dim that part. (Alternatively, look up Dubcat's solution of putting glossiness map through LUT so that rough part are dimmed in reflection).
Right now, you can see the whole floor is specular, and that breaks the illusion of wood surface.
-Break the wood floor with some glossiness variation, maybe even scratch marks.
-
@Chakib : You are right about the carpet, thank you. but I think the dog is quite cute haha
@Juraj : Thank you for your comments, I definitely try with the floor material .
I have a question about hilight compress. I used to raise it quite high ( 15 ) to preserve details in the hilight area and then bring back the contrast in PS
But then in some case, I set it to 1 and I find that will help the image with richer color though the hilight still burn out a bit.
So how do you set up with that ?
-
I do save to linear format and apply tonemapping in post, where it can be much more powerfull and flexible. I use Corona's tonemapping only for simple renders, which doesn't require post-work at all.
-
Thank you romullus
Could you explain your method a bit more. It seems new to me.
I often use Corona tone mapping, save 16bit TIF image and then post-product in Photoshop
-
Well, there's nothing fancy at all. I save to exr half float, then load it to Photoshop, perform tonemapping in ArionFX, convert image to 16 bit, then do additional tweaking, like curve adjusting, shadows/highlights treatment, etc. Then lastly convert image to 8 bits and save to png. That's it, usually my post-work is that basic. I don't have much skills at it.
-
Many thanks for the explanation, Romullus. I will definitely try it
-
(https://c2.staticflickr.com/2/1444/25879028033_55310b830b_o.jpg)
Update with another full shot.
@jural : I improved the wood floor base on what you suggested. I make a plank gaps map in PS then used it to emphasize bump, masking reflection. And then another texture for glossiness effect.
What do you think ?
-
Thank you guys for your comments and helps.
There are still so many things I want to improve on this project.
So I will update to this thread as soon as I got time.
For now, I decide to take a little break and work on other commercial projects.
And so, please check out my final gallery thread and let me know what do you think.
https://forum.corona-renderer.com/index.php/topic,11582.0.html
Cheers !
PS : Full project on my Behance : https://www.behance.net/gallery/36203083/CORONA-APARTMENT-(-full-project-is-coming-soon-)