Chaos Corona Forum

General Category => Gallery => Topic started by: Vantiel on 2015-11-17, 05:24:36

Title: Solaris Temple Renders
Post by: Vantiel on 2015-11-17, 05:24:36
Hey guys, just an environment piece based on the Eternal Laboratory from Path of Exile. Modeled in Max+Zbrush. =] Renders were between 4-7 hours each, PT+UHD
The renders and rest of my exhibit are also available on my site, www.zach-schwartz.com



(http://puu.sh/lmUXl/f1d0c0ff8b.jpg)
(http://puu.sh/lmIvo/5b3c3e5953.jpg)
(http://puu.sh/lmKCI/6a41a4899e.jpg)
(http://puu.sh/lmIwA/16aa1f9951.jpg)
(http://puu.sh/lmIzm/7791f5a9ff.jpg)
Title: Re: Solaris Temple Renders
Post by: romullus on 2015-11-17, 09:22:18
Woha, love this! Would be cool to play serious sam in level like this :]
Title: Re: Solaris Temple Renders
Post by: Vantiel on 2015-11-17, 17:27:57
Glad you like it romullus. :} Can't say that I've played Serious sam before though.
Title: Re: Solaris Temple Renders
Post by: pokoy on 2015-11-17, 18:08:29
These are awesome. Congrats, great looking work!
Title: Re: Solaris Temple Renders
Post by: klipanos on 2015-11-17, 18:11:06
Just beautiful.-
Title: Re: Solaris Temple Renders
Post by: Nekrobul on 2015-11-17, 18:41:14
Great unusial work.
Title: Re: Solaris Temple Renders
Post by: Juraj on 2015-11-17, 18:43:29
This would be a mighty and atmospheric animation :- ).

(too expensive to render :- / ... )
Title: Re: Solaris Temple Renders
Post by: Nekrobul on 2015-11-17, 19:02:57
This would be a mighty and atmospheric animation :- ).

(too expensive to render :- / ... )

I belive that something could be optimised for animation to get some speed improvements and if it will not be 4k but 1080p then it will be already 4 times rendertime drop
Title: Re: Solaris Temple Renders
Post by: Vantiel on 2015-11-17, 19:21:38
Many thanks guys. =]

@Juraj_Talcik, Nekrobul

Yea in its current state the rendering would be too expensive for a decently long/short animation. However it's true as Nekro says that it could be optimized; for one the albedo isn't optimized (I noticed a bit late & just decided to wait out the renders since I plan on doing a part 2). In particular, I noticed red blotches in the albedo pass for most of the white marble in the scene. Apart from that there may be other optimizations including single-bouncing the fog volume or taking a less costly approach. Either way I planned on a possible short (lower res) animation for the middle ring-console spinning --- as it does in the game.

For hardware, I rendered with a single 3930k
Title: Re: Solaris Temple Renders
Post by: Nekrobul on 2015-11-17, 23:18:16
For hardware, I rendered with a single 3930k

Actualy it is very good times for this procesor. I am using this one myself. And i am geting mostly 35-50k samples/s.
Title: Re: Solaris Temple Renders
Post by: dubcat on 2015-11-18, 00:06:24
I saw the pictures and thought Path of Exile! Then I read the title and description.
Great work, Lady Dialla would be proud.
Title: Re: Solaris Temple Renders
Post by: Vantiel on 2015-11-18, 02:19:47
Actualy it is very good times for this procesor. I am using this one myself. And i am geting mostly 35-50k samples/s.

Yea for the most part I find the render times to be great; plus with low thread priority I can multitask while doing test renders. I would like to see what results I'd get with a couple optimizations (primarily albedo) though.

P.S Great renders on your arch viz/studio website. Nice work.

I saw the pictures and thought Path of Exile! Then I read the title and description.
Great work, Lady Dialla would be proud.

Aha, pretty cool that you recognized it. ;}
Thanks dub.
Title: Re: Solaris Temple Renders
Post by: lightmansor on 2015-11-18, 19:35:37
Nice Job!